What's happened in the business of video games this past week ...
QUOTE | "Immaturity and multiplayer gaming go hand in hand." -- Ethan Levy, design consultant, talking in depth about the new player experience in League of Legends and why it should be improved.
QUOTE | "It can take video games in general to a new place." -- Indie developer Jonathan Blow (The Witness) on the huge potential of Valve's VR headset and his intent to support it and other VR devices.
QUOTE | "The truth is indie developers don't necessarily need publishers." -- Majesco VP Casey Lynch, on why a publisher has formed indie label Midnight City to serve indie developers.
STAT | 20 million -- Number of copies of Skyrim that Bethesda Softworks has sold so far since its November 2011 release; this puts the game among the top 20 selling titles of all time.
QUOTE | "We actually think the launch of the new console systems will help lift the PC game business because there is large overlap between console and PC gamers." -- Analyst David Cole of DFC Intelligence on growth in PC gaming, as they revised their projection for the PC game market in 2014 from $US22 billion to $US25 billion.
STAT | $US1.2 billion -- Amount of revenue GungHo Entertainment, publisher of Puzzle & Dragons, expects this fiscal year; over $US700 million of that amount is net profit.
QUOTE | "I think Microsoft is committed to the 360 for a number of years and I anticipate both Sony and Microsoft getting behind their platforms at least for the next two years." -- EA COO Peter Moore, on why he thinks the Xbox 360 and the PS3 business will remain strong.
STAT | 15 million -- Number of 3DS consoles sold so far in Japan, combining sales of all models; still, the 3DS is not meeting Nintendo's earlier sales projections for the 3DS line which it cut by 25 per cent.
STAT | 51 million -- Number of iPhones Apple sold in the last three months of 2013, up seven per cent from 2012; the company also sold 26 million iPads, up 14% from 2012.
STAT | 11 -- Number of consecutive years of growth for casual games company Big Fish, which had $US266 million in revenue for 2013; Big Fish began on PC and now gets more than half its revenue on mobile.