This Week In The Business: ‘Too Much Like Pornography?’

This Week In The Business: ‘Too Much Like Pornography?’

QUOTE | “You ever feel like what we’re doing is too much like pornography?” — Trip Hawkins, EA and Digital Chocolate founder, asking an odd question while on the difficulty of monetising games.

Elsewhere in the business of video games this past week …

QUOTE | “A culture where mistakes are frowned on absolutely crushes creativity.” — Ted Price, CEO of Insomniac Games, on the attributes that team leaders in the games business must have to succeed.

QUOTE | “As tablets become more powerful, I am of the view that they’ll be a wonderful gaming platform — but they’re not quite there yet.” — Strauss Zelnick, CEO of Take-Two Interactive, explaining why the company is moving cautiously on mobile devices.

STAT | 14 million — Number of copies of Minecraft sold for the PC; in just the 24 hours following that announcement Minecraft then sold over 18,310 copies on PC or Mac.

STAT | $US4.58 billion — Revenue Activision brought in for 2013, which is down six per cent from 2012; the company expects sales to drop somewhat in 2014, as most of the important releases are due later in the year.

STAT | 292% — Amount Sony’s game division increased its profits last quarter, though revenue climbed only 64 per cent; overall, Sony’s revenue rose nearly 24 per cent for the quarter, but it barely eked out a profit.

STAT | 32.5 million — Number of copies of Grand Theft Auto V that Take-Two Interactive has shipped so far; not surprisingly the company’s revenue for the last quarter hit $US1.86 billion, up from $US415.8 million in 2012.

QUOTE | “Consoles even seem to have become more and more MMO and F2P friendly.” — Olivier Comte, COO of Ankama, on creating transmedia properties and console games.

STAT | 40 per cent — Amount that Capcom’s mobile game revenue dropped in the last nine months of 2013 due to lack of new hits; overall, the company’s revenue was up 3.5 per cent due to good console game sales.

QUOTE | “I’m confident we will, over time, increase the number of categories that we go after in our design to be the number one social gaming company in the world.” — Clive Downie, COO of Zynga, on how the company plans to use NaturalMotion technology in future games.

QUOTE | “VR is going to be one of the most important technologies in the history of mankind.” — Palmer Luckey, Oculus VR founder, on why he thinks VR is going mainstream, in gaming and beyond.

This Week in the Business courtesy of GamesIndustry International
Image by Elnur [Shutterstock]


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