Being in charge of Zelda, managing where it goes next, making tough calls. It must be one of the most difficult, highly scrutinised jobs in gaming. Eiji Aonuma has been doing it for a while now and he recently admitted he is constantly questioning some of the game's 'traditions'. Could we be on the verge of a new type of Zelda?
"The recent Zelda games have been rather linear," he said, in an interview with the Official Nintendo Magazine, "as I thought players didn't like getting lost, wondering what to do, or where to go. However, I've come to question this 'traditional' approach as I felt that we couldn't gain the sense of wonder that existed in the original Legend of Zelda, in which you made unexpected encounters and where what used to be impossible would suddenly become possible."
Aonuma's first major Zelda game was Wind Waker, and I've always gotten the sense that the initial negative reaction to that game, made him less willing to take risks in subsequent Zelda games. There have been flashes of innovation, most noticeably in the brilliant Link Between Worlds on the 3DS. Here's hoping it will lead to something special in the next major Zelda title.