How The Turn-Based Angry Birds RPG Works

How The Turn-Based Angry Birds RPG Works
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Last week’s oddest announcement, Angry Birds Epic has now soft launched in Australia and Canada, giving players pretending to be in those countries a chance to find out just what the hell is going on. Let’s take a look.

If they wouldn’t have been sued out of existence, Rovio should have called this game Angry Birds Saga. The game takes place on the same sort of progressive map as King’s Saga games, encounters represented by circular icons.

The Angry Birds franchise is known for delivering easy-to-digest snippets of gameplay, and Angry Birds Epic follows suit. Each encounter is a single battle between birds and pigs. There are dungeons, in which players must take on a series of battles before reaching their ultimate goal, but for the most part it’s one encounter at a time.

The combat screen is simple and uncluttered — I find it rather elegant. Just the opposing forces, health bars, and a phantom chilli that fills up as your champions due battle, allowing them to unleash powerful skills.

Your first character is the Knight. He hits things with weapons, but also has the ability to protect himself and other party members from damage. To attack, the player drags a line from the character to its target. Using a special ability is just a tap. Again, simple and elegant.

Defeat your enemies and you’ll be graded via Rovio’s regular three-star system, with a bit a of a twist.

The more stars you get, the more loot you receive. Loot is used to craft weapons and potions, both of which are incredibly handy.

The battle system really shines once you start amassing more party members. Each character class can use their special abilities on other members of the party to enhance battle effectiveness.

For example, Chuck here can use his ability to create a lightning-based damage shield around the Knight. The Knight can use his ability to shield Chuck, reducing the damage he takes as he blasts away at their foes.

It’s an intriguing system, one I can’t wait to explore more. Speaking of which…

Hat-based character classes? That’s the sort of thing that keeps me playing. I cannot stop until each of those slots is filled for every bird in my party. Stupid hats.

Angry Birds Epic is not at all what I expected, but I am really enjoying what it is so far. Mind you this is soft launch, and the game could change between now and when North Americans can play it, but so far it’s living up to its name.


  • It works by cashing in on something people are familiar with only by title. Seriously, angry birds are overrated. They should make a fighting game and call it angry hobos, that would be quiet more interesting to play.

    • That reminds me of a turn based bumfighting game from a Uni project. Damn I wish that had been finished properly.

  • It’s launched in Canada and Australia first? Seems odd, Canada and America maybe, I wonder why Australia?

    • My guess is for testing purposes, doing a soft release in smaller markets is a good way to find bugs that occur very rarely, hopefully without affecting too many users. Could also be to test their monetization to see if it lives up to expectation.

    • I wouldn’t be surprised if it’s the mobile version of MMOs ‘open beta’ stress test.
      Mobile is a tough market. You only get peoples’ attention for a little while and if you don’t make it, you’re done. Aussies are like the ‘dress rehearsal’ for getting it right when they do the Real Show for the US.

      • Yep, that would explain it. That and maybe they were worried we’d just pirate it 🙂

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