Fine Art: Space Guns, Come Get Your Space Guns

Space Guns, Come Get Your Space Guns

Stephan Williams is a senior 3D artist at Carbine Studios, the team working on sci-fi MMO Wildstar. We recently saw some great 2D Wildstar art from Garrett Hanna; this stuff is of the 3D variety but has all the colour you'd expect from a game that's setting out to burst people's eyeballs.

You can see more of Stephan's art at his personal site.

Space Guns, Come Get Your Space Guns
Space Guns, Come Get Your Space Guns
Space Guns, Come Get Your Space Guns
Space Guns, Come Get Your Space Guns
Space Guns, Come Get Your Space Guns
Space Guns, Come Get Your Space Guns
Space Guns, Come Get Your Space Guns
Space Guns, Come Get Your Space Guns
Space Guns, Come Get Your Space Guns
Space Guns, Come Get Your Space Guns
Space Guns, Come Get Your Space Guns
Space Guns, Come Get Your Space Guns

Comments

    Still just chilling till release, I made it to level 30 and then had to call it quits as I started getting abandonment issues with the server resets.

      How was the latency, vaegrand? I mean, I expect it was 200-300ms, but how did the gameplay hold up with 0.2-0.3 of a second delay?

        Not bad, I can see the late game content being interesting if they don't give a little more grace to players in OCE. I was playing a warrior tank and found the telegraphs moderately easy to dodge (they are beyond easy in LFR, but there is a clear spike in difficulty in premade).

        Will say this though, pvp was a mess, but that may have had more to do with there not being dual speccing so I would get dragged into pvp as a slow tank that had no real damage and had only melee or very thin long range telegraphs. That said in the blood temple pvp instance (CTF) my warrior was a god, proc'd global and laugh off everything as I charge home with mask.

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