Cutting-edge virtual reality headset + cutting-edge graphics engine. Sounds like a racing fan’s cockpit dreams come true.
A new post by the developers of Project Cars says that their ridiculously detailed racing game will be supporting Sony’s VR headset:
Virtual reality is a perfect fit for racing games since the game world literally comes rushing towards you from the distance and the increased sense of depth and speed that stereoscopic vision affords you makes this incredibly real and tangible. So when you’re racing you get a much better perception of distances and position and you feel far more enveloped by that world rather than just looking through a window at it.
Project Morpheus also allows you to see detail you might have otherwise missed… Via our interior cameras not only can you look around the cockpit and see everything from a first-person perspective, but using head-tracking via the PlayStation®Camera you can also now move around the cockpit too — peer closer at some intricate detail or turn around and look out of the back window.
Oddly, that bit of hype from Slightly Mad runs slightly counter to what Sony exec Shuhei Yoshida told Kotaku about how racing games have fared on Project Morpheus:
“We had a demo for a driving game with the tech, and that was really great when I drove slowly,” Yoshida said. “I could view the scenery. It’s no longer racing. It’s driving, driving through scenery. But when I put on the gas and started driving [fast], it was too much.” He said that “many people” who tried it felt ill.
Now, the game in question could’ve been something other than Project Cars. And Slightly Mad may have found ways around the problems that Yoshida mentioned, too. It’d be weird for the studio to announce that they’re supporting a hardware/viewing platform that ruins their game. So, at this point, it’s just a waiting game until a demo of Project Cars happens on Project Morpheus.