The Fastest Ocarina Of Time Player Beat His Own World Record

Not content with his previous world-record speedrun of Ocarina of Time, noted speedrunner Cosmo Wright is now back with a faster, more impressive playthrough of Zelda — and you can watch it here.

The speedrun clocks in at eighteen minutes and fifty six seconds (versus the previous record of 19:15), and just like last time, it's on a it's on a slightly faster version of the game. This speedrun is an "Any percentage" run, which, as the name suggests, accepts any percentage of completion. Other types of speedruns may disallow glitches or require you to get 100% completion, though contrary to popular belief, a glitchless or full percentage run is not harder/more "pure" than an any % run that utilizes glitches. All are valid! They're just different.

You can see how fast other speedrunners have completed Ocarina of Time here — the next best run clocks in at nineteen minutes. Cosmo says his next goal is beating Ocarina in 18:45 — we'll keep you updated on that, if/when it happens.


    It's always interesting to see how fast they can get it done using bugs and glitches, but to me I'll always find it more impressive when someone speedruns the whole game without glitches even if it takes them 2 hours or something.

    Last edited 18/03/14 9:57 pm

      New games are (mostly) better at this because they are constantly being updated with bug fixes. It's always better playing a game the way the developers want people to play it.

      100% Speed runs for Zelda take like 6 hours I think, that's with glitchs (but still all items)

    Glitch runs are uninteresting and unimpressive.

      I don't mind them as long as there are no cheats or tool assists used. They simply play the game as its made.

      'Glitch runs' are a broad and varied category, that can be fascinating to watch to see how the game can be exploited.

      Except for when they are full of technique and skill. Glitch runs don't just mean stuff like getting a boss in a position he can't hit you from, exploiting an invulnerability glitch or skipping a section of the game by getting knocked through a door backwards. A lot of advantageous glitches often mean precise timings, awkward and skillful maneuvering and essentially pushing the game in ways it was never meant to be pushed. The good ones are poetry in motion.

    I'm more impressed people managed to find all these glitches in the first place. Let alone combine them all into a speed run. But that shows you how much this game is played, even many years past its prime.

    The previous record was actually 19:00, Cosmo lost the record for a fair few months there, several times over to several different people.

    The 19:00 record was also set on VC, as opposed to the iQue (which has about an 11 second advantage), so the input and reactions of the 19:00 run technically make it the better run.

    Imagine if this guy tried to do the speed run on the PAL version.

      I cant go back to my n64 copy. Its too slow!
      I guess until we knew better, it wasnt a problen back in the 90s

      Last edited 19/03/14 9:24 am

    Not interesting to me. It's running on an emulated copy? Which means there is no end to the glitches that are possible, since the emulator needs to emulate the CPU of the console. Even minor differences in speed corrupt the entire game engine.

      It's not an emulated copy. It's on an officially nintendo licensed chinese console called the iQue.

    I was watching speedrunning Mario64 yesterday, was 40secs ahead of his own world record going into the final Bowser battle where he died.

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