The War Video Game That We Need May Finally Be On Its Way

Video games about war are always about the people with guns or tanks or planes. They're about the people who put on a uniform and fight or the people who order them to do so. They can be interesting, but they're usually a whitewash. At last, someone is making a game about war's victims: regular people just like you.

The game is called This War of Mine, the first war game you may have ever heard of that focuses not on soldiers but on civilians. You play as people caught up in the crossfire, people who are just trying to survive.

It's not clear just how the game will play. The development team behind it, 11 Bit Studios, previously made a series of games called Anomaly that were fairly typical in their presentation of hokey video game war — in their case played from a bird's eye view and more about rolling tanks down streets in a strategically sensible fashion than about the suffering of mankind.

That said, real war is very much about civilians. It's about the people in Aleppo and Fallujah trying to stay alive. It's about regular folks simply wanting to take care of their families and not get killed.

We'll be finding out more about what This War Of Mine is next week, but for now, we can dream that what sounds like something special is going to be worth our time. From the game's official announcement press release:

In This War of Mine, the focus is shifted away from military operations portrayed in most games. Instead, it is a dark survival game where players control a group of civilians trying to stay alive in a besieged city. During the day snipers outside stop you from leaving your refuge, offering players time to craft, trade, upgrade their shelter, feed and cure their people. At night they must scavenge nearby areas in search for food, medicines, weapons and other useful items.

This War of Mine was inspired by real-life events and delivers a message. "This can happen in your city, in your country," Michal Drozdowski, lead designer, said. "While designing a new game, we came across an article that described how one man survived in a besieged city. We learned about his hardships and the horror of that experience. We decided to work around this idea and make something real, something that moves people and make them think for a second. It's about time that games, just like any other art form, start talking about important things."

In TWoM players have to make life-and-death decisions based on their conscience. Try to protect everybody from your shelter or sacrifice some of them in order to prevail; there are no good or bad decisions during war. There's only survival.

This War of Mine is slated for a 2014 release on mobile, Mac, PC and Linux.


    Well the idea certainly sounds interesting, I'll keep my eye on it

    If this was a high budget game and could provide a similar emotional investment to games like Last of Us, The Walking Dead (Telltale series) and Heavy Rain mixed with some State of Decay-like survival elements... big potential. Otherwise - meh.

      What an ignorant thing to say. Budget has nothing to do with emotional investment. 999/Virtues Last Reward and Gemini Rue, and a plethora of other high concept, low budget indie titles come to mind. As does To The Moon.

        Perhaps it was the was the wrong thing to say in terms of budget. I was more so meaning that I have little trust in anything that has 'Mobile' as one of it's release platforms, just because I've personally never felt immersed by any game released on mobile.
        That is discounting those that have been re-released to the platform, like Baldur's Gate, GTA etc.

          Fair enough then :) I still don't agree, I've been glued to my tablet with certain games, but I see your point, glad you could clarify :)

      Are you saying a game needs a high budget to create emotional investment? If that's the case then I have to disagree with you. If anything it's the smaller titles coming out that have had the most emotional impact (even though I do agree the games you listed are great). I think as long as they do something interesting with the game and execute it well then that's all they need.

      edit: My comment took too long to be moderated and now it looks like I'm chiming in and didn't read the comments:(

      Last edited 14/03/14 11:02 am

    The trailer is pretty great. You feel bad for the soldiers but then even worse for the civilians. Can't wait to hear more on it.

    If this has children dying in a warzone I swear I will cry while playing it. Cannot handle.

      I can take it.. just don't kill the dog.

      ... Desensitised soul. Australian Classification Board has failed me.

    Its a shame this is for mobile, i just can't see it being able to have all the intricacies it might otherwise have, i feel it'll have to be more .. story than game.

    Spec Op's: The Line tried this but from a soldiers point of view. Not the most awesome of games, but in varying degrees succeed in what they were trying to achieve by injecting a sense of morality. I think this, if executed well could open up a whole new line of story telling.

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