This might look like a photo of Benczúr Gyula’s classic 1885 painting Budavár visszavétele (Buda Repossession), which depicts the recapture of Budapest from invading Ottoman forces. But it’s not. It is, believe it or not, a 3D model consisting of around 8.5 million polygons.
It’s the work of 3D artist Farkas Zsolt, and if you’re straining your eyes looking at the image trying to see the difference between it and the real painting, well, that’s the point.
His progress shots give the game away, but the video is the real treat, because it’s where you can get up-close with the model and see how 3D it actually is.
The full breakdown of his he did it is available on his website, with an English guide available here.
Comments
8 responses to “This Isn’t Actually A Classic Painting, It’s A Modern Masterpiece”
This is incredible.
Wow… Words cannot describe how impressive this is.
FUCK.
8.5 million polys is not much for a still image.
You don’t need any to make a still image.
This is possibly sarcasm, but it’s funnier when read matter-of-factually.
I was aiming for the latter, but without the humour. An old test image for 3D rendering (1996) was a 1.1 million poly dragon, but as a test image it is worthless these days because 3D modelling software renders it too quickly to be a useful measure of anything.
Obviously more work has been put into this, including complicated texturing and lighting, but it is the technique rather than the poly count that makes this good.
It’s the texture that really seals the deal here. Occasionally when playing a game, you will see an object in just the right angle and realise how low poly it is, and how well the textures hide that fact.