Titanfall For The Xbox 360 Pushed Back Two Weeks

Titanfall For The Xbox 360 Pushed Back Two Weeks

Originally scheduled for release next week, the Xbox 360 version of Respawn Entertainment’s mech shooter has been pushed back to April 8 (April 11 in Europe) to give port developer Bluepoint Games time to make it better.

The Titanfall 360 delay news comes from a post on EA.com from EA Studios executive vice president Patrick Söderlund, who says the game is fantastic, but not quite fantastic enough.

Now, I want to update everyone on Titanfall for Xbox 360 in development with Bluepoint Games. I’ve been playing the game a lot, and it is fantastic. But we see a few things that can be made even better, so we’re giving Bluepoint a little more time to do just that and deliver an epic Titanfall experience for Xbox 360 players. Titanfall for Xbox 360 will now be releasing on April 8 in North America, and beginning on April 11 in Europe. The game will feature the same 6v6 gameplay, maps, modes, weapons and Burn Cards as the Xbox One and PC versions of the game.

Whatever the problems might be, they can’t be too bad if they will only take two weeks to fix. Xbox 360 gamers eagerly awaiting Titanfall‘s release can rest assured they will receive a completely flawless product come April 8. There is so much confidence being bred here right now.


  • Surprised they’re not just gonna shove it out the door, and patch it later. I mean that’s what they all do these days isn’t it?

  • Excuse my skepticism but there is very much a “Wii Call of Duty” feel to the 360 version…

    • It is a bit suspicious that nobody has seen or heard anything about it. I suspect either it’s really, really awesome and they didn’t want to make the XBone look not-so-great by showing them both off, or it’s really, really shit and they didn’t want the stink of it wafting across the publicity for the XBone / PC versions.

      • Reports have said the 360 version is currently sub-720 and can’t even lock in 30fps.

        So it’s either:
        a) Making the game playable; or
        b) Titanfall XBO isn’t selling as big as they like, so they’re trying to force a few more sales.

        With regards, to b), during the beta MS announced “millions” of people played the game (PC+XBO). A week after launch, they’ve announced “hundreds of thousands” bought the XBO version. Wording there is suspicious – if it was 500K+, surely they’d say “more than half a million”; likewise, if it was 800K+, they’d say “nearly a million”.

        I think the XBO version will do okay, but not stellar/system seller levels. PC version will go gangbusters, though.

        • Its a possibility that it’s just not selling as well as expected on both platforms (Xbone and PC). @phlanispo commented last night in TAY that he was having a lot of trouble finding a CTF match.

          • Could that also be in part of the AUNZ non-Azure servers? Hopefully that wouldn’t isolate us from the US servers, right?

        • That’s to be expected though – millions played the Crysis 2 beta on the 360 but the actual game often struggled to populate a match!

          I’m hoping for a good 360 port because certainly on videos of the Xbone version there doesn’t seem to be anything that’s technically impossible on the 360

        • Of course it’s sub-720p. Even COD doesn’t natively render at 720p, but is upscaled.

          I’d lean towards MS being d-bags and trying to sell more of their Xbone console, which isn’t selling as well as PS4.

      • I tend towards the latter, it probably is really shit but they don’t want to negatively effect the current hype train. I’ve been playing it on my macbook pro retina via boot camp at 60fps on high everything, it is frickin’ awesome. Although i have to admit a game like titanfall really doesn’t work unless it is at 60fps, there’s too much going on too quickly.

    • Have you played Call of Duty on the Wii?

      Yea the graphics were worse than Late PS2 games but the gameplay was far better than PS3/360 versions. By far the best online experience the Wii has to offer.

  • Hmmm, don’t see anything in the article that says when it is actually going to be released in Australia. Only US and Europe timeframes announced. The cynic in me thinks they just want to try and sell more Titanfall Xbox One bundles – which are still readily available even though they are marketed as ‘limited’.

  • Yeah, no, I really do think this is to push Xbone sales. Three week delay on top of one week delay makes a month. That’s enough time for people to impulse-buy an Xbone just because they were holding out for some games.

  • Nothing wrong with that IMHO. X1 needs something to give it a kick along right now and not just because PS4 is looking to so shiny, but because the X360 is still such a strong platform for gamers. It’s cheap and still getting games, has a solid and stable OS, great for social interaction, Games for Gold still giving a couple freebies a month.

    Microsoft are their own worst enemy here on not encouraging people to migrate to the Xbox one, even their existing Xbox gamers are not overly enthused.

    Hate to say it, but backwards compatibility would have given X1 sales a massive boost.

    We’ve already seen Stick of Truth, Dark Souls 2, Walking Dead Season 2 and Diablo 3 Reper of Souls for the X360 but NOT for the X1.

    Sad reality is, Microsoft has BETTER support for the X360 atm, so I’m hardly surprised people are not exactly falling over themselves to upgrade!

  • That’s weird. Just got a shipment notification from Kogan for Titanfall on the Xbox 360 as in ‘Your order has been shipped!’ in big font at the top of the email. Be interesting to see what turns up – probably the Xbox One version.

Show more comments

Comments are closed.

Log in to comment on this story!