Arma 3's Zeus DLC Sounds Like A Griefer's Paradise

Scripted games are great. Tight, hand-crafted experiences from professional designers will guarantee a minimum level of fun. But replace the programming with a person... a person with ultimate control over your fate and the tools to go ahead and ruin your world? Arma 3's latest "Zeus" DLC gives one player exactly this... here's hoping he or she doesn't make your life miserable.

If you've ever been involved in a player-run campaign in Neverwinter Nights, the concept is similar. One person is in the role of the "Game Master" and has omnipotent control over the battlefield. According to the DLC's website, the GM will be able to use a real-time editor to "manipulate scenarios on-the-fly", be it dropping concrete barricades to block your path, or spawn a tank and have it move into position to blow you away.

Gosh, it looks like fun, but going by the way games such as DayZ and Rust have evolved, you'd hope the player in charge isn't a complete jerk. Otherwise, you can look forward to many a rage quit. I'm guessing there's some sort of voting system so those on the ground aren't at entirely at their god's mercy.

Zeus [Arma 3, via Blue's News]


Comments

    I've never been an ArmA player but this is the kind of thing that could get me into it for sure

    You've got to trust the folks you give absolute power to

    this sounds like a feature that was already standard for their military contract, adapted for civilian use

    https://www.youtube.com/watch?v=UR_TN_XiZNE

    That's a fairly in depth look at the kind of things you can do with Zeus

    Interesting.
    Someone should do this for an open world RPG so you can have virtual D&D games.

    Actually it works very well. With plenty of servers to choose from, if you join one and "Zeus" is being a dick leave. Simple. Without players Zeus is nothing. He may as well go back to making missions in the editor and hope people like it.
    Personally I've spent many hours as Zeus and although I've never asked for feedback the fact other clans bring their friends in makes me think in doing ok. I also try and keep it structured and flowing from obj to obj. Never making it too easy or too hard is the balance. If the players discover they can steal enemy armour they will now be fighting armour.

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