After months of scrambling to fix a plethora of technical issues that were keeping fans from going online and actually playing Battlefield 4, series developer DICE announced Friday morning that it’s officially bringing out the big guns to try and fix the game’s problems once and for all.
The furor over Battlefield 4’s initial connectivity issues may have died down a bit from its rocky launch in late 2013. But Karl Magnus Troedsson, vice president and general manager at DICE, said in a blog post on the Battlefield website that “some players on certain platforms” are still experiencing “rubber-banding,” a glitchy phenomenon caused by latency issues that creates an odd effect where players are occasionally whipped backwards several feet when they’re trying to move across a map.
“We’ve found that the root cause of the issue was a configuration of certain hardware types dedicated to 64-player matches,” Troedsson wrote. “We have invested in new hardware to resolve this issue and deployed new higher-performance servers this week.”
He added that the team has already conducted “a significant amount of testing” with the new tech and they’re “already seeing performance improvement with 64-player matches.”
Troedsson didn’t spell out what platforms are still experiencing these technical difficulties, nor did he specify exactly how systemic the issue is or has been.
Are you a Battlefield 4 player who’s been experiencing issues with the game — “rubber-banding” related or otherwise? Let us know in the comments section, and make sure to specify the platform on which you’re playing the game.