That. That is a big number. I had to turn my phone sideways and everything to work that out. I don’t even know how to say it. The staggering figure is the combined souls lost across both 360 and PS3, and the result of some 252, 163, 804 deaths overall.
Suddenly that 20K lost in No-Man’s Wharf doesn’t seem so bad, and at least we’re all having fun. Right? Perhaps the worst stat of all is that after enemies ‘falls’ is apparently the second largest cause of death:
- Enemy 165, 692, 980
- Falls 45, 238, 688
- Other players 18, 436, 039
- Other 14, 741, 950
- Traps 4, 252, 244
This post originally appeared on Kotaku UK, bringing you original reporting, game culture and humour with a U from the British isles.