Nine Things You Might Not Know About The Super Nintendo’s Graphics

Nine Things You Might Not Know About The Super Nintendo’s Graphics

It’s hard not to get wrapped up in nostalgia whenever you look at a SNES game — and while there are a number of reasons for this, one of the major reasons has to be the visuals. As it turns out, there is actually a lot that is unique about the graphics on the Super Nintendo.

The ever-knowledgeable DYKGaming tells us all about the fascinating graphical capabilities of the SNES, including:

  • Special features like the SFX chip and Mode 7
  • What games make use of the SNES’ special graphical capabilities
  • The many graphic “modes” the console includes
  • What made mode seven so special amongst these modes
  • How the system renders its graphics
  • How the system dealed with sprites and scaling
  • how Starfox used a special chip inside its cartridge in order to render its unique graphics
  • What other games went on to use special chips for their graphics — like Super Mario RPG
  • And most of all, how the system kept afloat as a 16-bit console in the 32-bit age

It’s an educational and enlightening watch, the kind you can see more of here.

Super Nintendo Effects Dev Special – Did You Know Gaming? Feat. Mario Castañeda [DYKGaming]


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