On 2.2% Of Mobile Free-To-Play Players Spend Any Money…

And 66% of all players quit playing the free-to-play game they’ve downloaded after only one day.

This is according to new research by App Testing firm Swrve, which tracked the behaviour of 10 million users over a period of 90 days and found that the free-to-play audience is fickle, transient and — for the most part — pretty cheap when it comes to spending money on free-to-play products.

It’s a fact most of us are aware of — a relatively small amount of players tend to spend the most amount of money in the free-to-play market. There’s even a term for them: whales. Another previous report from Swrve stated that 0.15% of players are responsible for over 50% of the revenue made from free-to-play games.

But perhaps the cautionary tale here is just how quickly users move onto the next product. 19% of players will open a free-to-play app just once, and when 66% of the total audience is gone after day one, that could be a problem.

“It’s a bit like a first date,” said Hugh Reynolds, CEO of Swrve. “If it’s going to be effective, it needs to be effective quick.”

Most Mobile Game Players Quit After One Day (Exclusive) [Re/Code]


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