Skyrim is a such a behemoth of a game that, even if you've sunk hundreds of hours into it over the years, there's still a chance you haven't seen everything it has to offer -- much less get a glimpse of the game's fascinating development.
- How Bethesda turned down the chance to work on a Game of Thrones game to focus on Skyrim
- What elements of previous Elder Scrolls titles the development team decided to expound upon or leave behind
- How the game's main theme was recorded in the game's dragon language by a choir
- How 8 people designed 150 dungeons
- How a superfan who died of cancer made his way into the game
- How Skyrim's best easter eggs are actually about other Elder Scrolls titles
- What some of Skyrim's cut content is -- and how you can access it on PC (including how you can kill children in the game. Apparently, it seems as if this "feature" was actually cut from the game).
- How Mario's voiceactor also voices a dragon
- How you can see a dragon's burning remains on the game's world map
- Some weird quirks about the Draugr's appearance
Somehow, the fact that the dungeons were designed by such a small number of people doesn't surprise me -- at some point, dungeons start feeling a little samey in the game. And it's fun to think about a Bethesda-developed Game of Thrones, no?