Briefly: In a lengthy and fascinating post-mortem, designer Peter Howell goes over the game’s design process, noting many areas where developers The Chinese Room differed from series creators Frictional Games. It’s a great read, check it out.
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Comments
5 responses to “Amnesia: A Machine For Pigs Could Have Been Much Harder”
Not even a few choice quotes or a discussion?
…and a link. Thanks.
That game was 1/10th as scary and time consuming as the first, but it did have a pretty good plot.
Spooky pig scenic rail had it’s neat points, interesting to read this and see plainly where some of the terrible decisions and fundamental misunderstandings of the first game’s greatness came from.
Another graduate of the Luke Academy of Video Game Journalism! Congratulations 😀