Amplitude Pulls Off Mighty Kickstarter Comeback

Amplitude Pulls Off Mighty Kickstarter Comeback

For a while there, it looked like the Kickstarter campaign to revive Harmonix’s much-loved music gameAmplitude wasn’t gonna make it to its $US775,000 goal. But with a lot of Twitter shouting, a telethon and some very generous backers, they have passed the mark with just 21 hours to go.

Yesterday, the campaign was still more than $US100,000 shy of their goal, with not much time left to get people to donate. If a Kickstarter campaign isn’t fully funded in the allotted period of time, its creators don’t get a single penny; fortunately for Harmonix, their fans rose to the challenge.

Watching the money trickle in over the last 24 hours, it became increasingly clear that Amplitude was in fact going to hit its goal. A few minutes ago, they did.

Good show, guys. Now go make Amplitude, because I would love to play it.


  • When I heard they were doing a Kick starter I had mixed reactions along the lines of:
    “Yay! Rock Band 4 confirmed! I’m so pumped! Woo! Aww, its only Amplitude. Amplitude? Yay, Amplitude! That’s almost as good!

    I’ve never played it but it looks awesome. Cannot wait to try it, and I would love to see it on Vita.

  • In a world where KS projects are routinely achieve 200%, 300% and more of their funding goal, just barely squeaking in at 102% funding counts as a “Mighty Comeback?”

    • Percentages don’t mean a thing. There are tiny games with a 1K target that hit 1000%…

      And yeah, it was a mighty comeback. The way it was trending, it was looking very unlikely to be funded. Generally Kickstarter projects have a boost in the final 48 hours, but nothing like this.

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