That’s Shadowcrypt in a nutshell. On the surface, there’s not much to this indie side-scroller. You have your undead-filled catacombs, your evil Necromancer, your traps and mazes, and you have random treasure. It’s all very familiar, but that doesn’t necessarily mean it’s bad.
See here:
It looks tight. The developer describes the game as “elegantly simple”; a design philosophy that’s reflected in the text-light and gameplay-heavy trailer too, whereas Shadowcrypt itself seems like a very distilled, barebones hack and slash experience. Personally, I think that’s lovely.
The game will be released on PC in a couple of weeks. Its website is currently under construction, so look to its IndieDB page for updates.
Shadowcrypt [IndieDB]
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One response to “Intricate Sword And Board Combat Meets Castlevania-esque Dungeons”
Looks like good fun, will keep an eye out for it.