Someone Has To Design All Those Video Game Menus And Computers

Someone Has To Design All Those Video Game Menus And Computers

Eric Bellefeuille works at BioWare as a UX (user experience) artist. That means he works on stuff that you actually interact with, from heads-up displays to computer menus.

It also means designing the stuff that characters use inside the game, so we're not just talking a main menu, we're talking the computers people like Commander Shepard use themselves.

Prior to joining BioWare, Eric worked at Eidos (Deus Ex).

UX/UI (user interface) art isn't something we normally feature here, but I'd love to showcase more of it. While it can, and often is beautiful in its own right, there's a challenge to making it practical that makes it so interesting,

You can see more of Eric's work at his Behance site and ArtStation page.


To see the larger pics in all their glory (or, if they're big enough, so you can save them as wallpaper), click on the "expand" button in the bottom-right corner.

Fine Art is a celebration of the work of video game artists, showcasing the best of both their professional and personal portfolios. If you're in the business and have some concept, environment, promotional or character art you'd like to share, drop us a line!


Someone Has To Design All Those Video Game Menus And Computers
Someone Has To Design All Those Video Game Menus And Computers
Someone Has To Design All Those Video Game Menus And Computers
Someone Has To Design All Those Video Game Menus And Computers
Someone Has To Design All Those Video Game Menus And Computers
Someone Has To Design All Those Video Game Menus And Computers
Someone Has To Design All Those Video Game Menus And Computers
Someone Has To Design All Those Video Game Menus And Computers
Someone Has To Design All Those Video Game Menus And Computers
Someone Has To Design All Those Video Game Menus And Computers
Someone Has To Design All Those Video Game Menus And Computers

Comments

    this was something I always wandered... how much cocaine did these people have to suck down in order to make some of the lovely colourful assets in games.

      A lot, considering the high only lasts 15-20 minutes... Wait, what?

    I'd like to hear Eric's thoughts on why 'Futuristic' interfaces (such as some that he has designed) are so often designed with such a limited palette. Is it for a genuine UX/UI reason or just to make it feel interesting because its unlike the interfaces we use on our existing devices? (I struggle to imagine the future is all about making interfaces more usable by dropping millions of colours for shades of 3!)

    I always had a chuckle in ME when you are talking to a glitchy monochromatic hologram and wondering if the same bandwidth would easily be transmitting a perfectly clear 1080p video :D

    Deus Ex opening credits are awesome

    Excellent to see some great UI art being featured on here. Thanks Luke.

    As someone who's been working in UX for the last six months, I'd have liked to have seen more than just some screenshots. Can we get an interview on how he went about doing the actual designing?

    Also, why do rectangles have their corners cut at 45 degrees chamfers in the future? o.O

Join the discussion!

Trending Stories Right Now