QUOTE | "I'm sure that they're trying to stay away from controversy. I get it, but it still makes me sad." — Tina Gong, creator of HappyPlayTime, talking about Apple's rejection of the app featuring a vagina to educate young women about female masturbation.
Elsewhere in the business of video games this past week ...
QUOTE | "I wouldn't agree that the decline of the genre was 'entirely the fault of Activision.' Reality is always more complicated than this." — Harmonix co-founder Alex Rigopulos, writing in a recent Reddit AMA session about the collapse of the rhythm genre of games.
QUOTE | "I didn't buy the company to make T-shirts and stuff like that. We are way, way, way beyond that." — Atari CEO Frederic Chesnais, talking about Atari's plans for future games and other things.
QUOTE | "We basically created a game out of buying games." — Oleg Klapovsky, VP of business development and operations for GOG, talking about their Spring Insomnia Sale with limited numbers of steeply discounted games.
STAT | 50 per cent — Approximate number of PlayStation 4 owners that are PlayStation Plus subscribers, according to Sony; Sony also noted that 20.5 million games have been sold for the PlayStation 4 so far.
QUOTE | "It is likely that PS4 will become the platform which exceeds the profits earned with PS2." — Kaz Hirai, CEO of Sony, talking about Sony's corporate strategy and the importance of PlayStation to the company.
QUOTE | "I don't think it's so much a Kickstarter fatigue, but if there isn't a strong demand ... then I think it's very difficult." — InXile founder Brian Fargo, talking about why more game projects on Kickstarter have struggled to reach their goals.
QUOTE | "I think really bad VR is the only thing that can kill off VR." — Palmer Luckey, Oculus VR's founder, talking about the obstacles facing acceptance of the Oculus Rift.
QUOTE | "It's utterly dependent on the content the developers bring and the opinions and support that the community brings." — Square Enix's Phil Elliott, talking about the Collective, a hybrid of Kickstarter and Steam Greenlight.
QUOTE | "I think the core audience on PC is more forgiving, so it's easier, but when you go to consoles you really have to try to make things perfect." — CD Projekt Red CEO Marcin Iwiński, talking about the difficulties of publishing The Witcher 3.
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