Watch The Founder Of Oculus VR Try Sony's Project Morpheus For The First Time

For a long time Oculus VR had the whole virtual reality scene to itself with the Oculus Rift, but with Sony moving into that space with Project Morpheus, the market is about to get crowded. Regardless, neither Sony or Oculus VR seems all that competitive necessarily. Both seem complimentary of each other's tech, and are self aware enough to recognise that competition is pushing both products forward. With all that said — why not watch Palmer Luckey, the founder of Oculus VR, trying out Sony's Project Morpheus for the first time!

For reference, it looks as though he's playing The Castle, one of the early prototype games for the device. I've embedded the video below so you can get an idea of precisely what the hell Palmer is doing whilst wobbling his head and arms around.

I find it really refreshing how supportive Sony and Oculus are of each other's projects. Instead of a rivalry both seem almost glad of the other's existence, as though both are glad the other exists in order to re-affirm that VR is a thing that needs to happen. In a sense both justify each other's existence, so that's a positive thing. The fact that both companies are working on virtual reality tech will also result in — hopefully — developers making bigger bets on the new technology.

It's an exciting time to be alive!

Via NeoGAF


    I'm pumped for both and it's really good to see them testing out each other's tech and releasing statements acknowledging that they are both contributing to something new and great instead of spitting at one another.

      Yeah, it makes a nice change from the childish schoolyard crap that this industry often gets caught up in.

      It probably helps that although they're similar products, they're targeted at different audiences - Morpheus aiming for PlayStation users, Oculus for PC. So success for one won't necessarily come at the expense of the other, meaning it may actually be mutually beneficial for them to help each other out, both in terms of the quality of the final products as well making them as similar as possible for developers to work with, hopefully reducing the work required to produce content for both.

      I just wish the move remotes had analogues for camera control/ movement so that you could use 2 of them and be able to move instead of one and a nunchuck or two without 'movement' but I guess I'll have to try it before making up my mind.

    "You mean you have to use your hands? That's like a baby's toy!"

      Where did you learn how to do that? 7/11

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