Yeah, That Cancelled Star Wars Game Looked Pretty Cool

Yeah, That Cancelled Star Wars Game Looked Pretty Cool

Brazilian artist Bruno Werneck works at Filmpaint studio, where he’s been able to contribute to some of the world’s biggest video game and movie projects.

I’m not kidding around when I say biggest, either. In games, he’s worked on Titanfall and the Mass Effect series, while in Hollywood his stuff has been used in Star Trek: Into Darkness and Thor.

Filmpaint also worked on Lucasarts’ cancelled 1313; you can see some images of that below, showing everything from a very Blade Runner take on Coruscant to a…Hoth train station.

You can see more of Bruno’s work at his personal site and ArtStation page.

To see the larger pics in all their glory (or, if they’re big enough, so you can save them as wallpaper), click on the “expand” button in the bottom-right corner.

Fine Art is a celebration of the work of video game artists, showcasing the best of both their professional and personal portfolios. If you’re in the business and have some concept, environment, promotional or character art you’d like to share, drop us a line!




  • Coruscant looks gorgeous! Actually all the art does but that city planet especially, captures just how I’d imagine it feels to live down in the higher lower levels

  • Well we can all thank George Lucas’ meddling for this one being cancelled. And for Lucasarts itself going down the tube.

    Nice work George. You haven’t lost your touch at all. Said noone ever in the last 20 years.

      • And it wasn’t a bad one. Lucas Arts has been consistently dropping the ball for over a decade. The game looked fantastic and this concept art is awesome, but so far we’ve only seen Star Wars locations with (then) next-gen graphical power and hand drawn concept art. It’d be hard to make either of those things look bad.
        If past projects are anything to go by 1313 would have looked great in photos but felt relatively uninspired on a design level. I definitely would have brought it and wish Disney had of kept going with it, but I certainly don’t blame them for shutting down Lucas Arts.

        I mean I loved Lucas Arts but right now it’d be like complaining if Microsoft shutdown Rare. The studios I think of when people say Lucas Arts and Rare haven’t existed for a long, long time.

      • When Lucasarts first shut down, there was a lot of info about how they ran. I don’t have a link to the specific article, but I recall clearly that when Lucas visited the studio, he would make comments about the direction the game was going in, and they would have to action those changes.

        Even if it meant complete rewrites and starting again. Have a google around if you’re curious. He had a finger in every pie. The studio went down because of his influence and inability to sit back and let people do their job.

        • I’ve posted a direct link and there are other articles stating that this decision was 100% unequivocally Walt Disney’s. Have zero to do with George Lucas other than his decision to sell his IP. That is the beginning and end of his involvement of the cancelling of 1313.

  • To be fair, The Force Unleashed 1 and 2 had some amazing art too guys, the gameplay though is what counts… a game can look as amazing as it wants, if there’s a lack of controls and fun (historically this has been the case in most SW games) then there’s no real loss.

  • A moment of silence for the ridiculous amount of work that would have been thrown in the bin thanks to Disney “re-evaluating existing projects in order to prioritise the new IP direction”.

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