The city of Paris in Assassin’s Creed Unity will be the largest city in the series’ history, the game’s developers told me yesterday as we played the game and I grilled them with lots of questions. Unity’s Paris will be bigger than the combined island landmasses of Assassin’s Creed IV. It’s rendition of the famous Notre Dame cathedral is proportionally 1:1 with the real thing. So as you enter it as the assassin Arno, you should feel that the building is as big as it is in real life.
Level designer Bruno Saint Andre told me that a quarter of the game’s buildings will have playable interiors, which is a massive increase from previous games.
Creative director Alex Amancio promised that Paris’ neighborhoods would feel more diverse, looking more distinct from region to region than we’ve seen in the cities of prior games.
I’ll have a lot more about the October 28-slated Unity in the days to come, but, for now, a few more tidbits:
- The game’s new co-op missions are optional, all story-based, but can be played solo too. You find them in the game world. The developers promise that those of us who love playing through the game’s solo campaign and side missions will not feel underserved.
- There is no competitive multiplayer mode in Unity, the first time a big new AC will lack that since 2010’s Assassin’s Creed: Brotherhood.
- There’s a crouch button. Yay!
- There will be a modern section to the game as well, in some way starring “you”. I’m not quite sure what that means, but they said it’d be different than Assassin’s Creed IV, which had the player in the role of an unnamed employee of fictional (and
- Templar-aligned) Abstergo Entertainment.
Amancio may have previously been the creative director of Assassin’s Creed Revelations, but he promised me we would not be getting the return of that game’s tower defence missions. Praise the lord.
Comments
10 responses to “Assassin’s Creed Unity’s Paris Is Huge. Really Huge.”
“You” meaning me? Can’t be me, apparently women are too damn complicated and mystical to program in Assassin’s Creed.
It’s just like in real life – women are complicated and mystical 😛
To be fair, if i was Ubisoft, i too wouldn’t want spend a few extra million dollars on such a small part of the game.
Does this imply everything else is done well?
I suspect that this will make climbing Notre Dame in The Saboteur even more of a chore…
I think they should stop touting “bigger map” as being equal to “better game”.
And I’m sure they will just bloat it with silly sidequests. I mean Red dead redemption had fun sidequests but AC sidequests feel more like chores. ACIV had collectible items in EVERY FREAKIN tiny island. And if you want it you have to do the whole jump off the ship, swim to the island, get the item, swim back to the ship. it gets pretty tiresome
I agree with the stupid island thing. God I was on the verge of breaking collecting them but eventually I did. I prefer the older collectable style, was a chore but not as much as jumping off to swim then grab the item then swim back climb up the boat etc etc. They could easily fix that with a quick option to teleport back to ship.
I think their idea of teleporting was the little row boats on the beaches. Hardly saves the trouble though.
Those little boats doesn’t exist in the tiny random islanda around 🙁
Oh yeah forgot about those tiny tiny islands. The one’s with fragments and nothing else.