EA CEO Wilson: Dungeon Keeper Mobile Was ‘A Shame’

EA CEO Wilson: Dungeon Keeper Mobile Was ‘A Shame’

EA’s recent attempt to reboot Dungeon Keeper as a free-to-play mobile thing didn’t go so well, at least in terms of public perception, as the game carries a 42 on Metacritic and is generally considered to be the end of gaming.

And when Eurogamer asked new EA CEO Andrew Wilson about it, the man owned up to it. “For people who’d grown up playing Dungeon Keeper there was a disconnect there. In that aspect we didn’t walk that line as well as we could have. And that’s a shame..

But will EA learn something from this? Wilson says yeppers.

“And as we look forward, the two lessons we get are, one, where you are dealing with IP that has existed in the past, even though you’re reinventing it for a new audience, you have to do your best to stay true to its essence. And that’s a challenge. The Star Trek J.J. Abrams was very different from the first season I watched, but I still felt good about it.

“The second is, when you’re thinking about any business model, premium, subscription, free-to-play, value has to exist. Whether it’s a dollar, $US10, $US100 or $US1000, you have to delivering value, and always err on the side of delivering more value, not less.”

Wilson does have many other things to say about ways EA can improve moving forward, and he explained those plans to our bossman Stephen at E3, so you’ll want to check that out if you haven’t already.

Side note here, since I did that thing earlier where I asked about what games people like that they aren’t supposed to like: I have been playing Dungeon Keeper Mobile for like three months now. I generally only play tablet or phone games while having a cigarette, and for those short bursts I can enjoy it. That’s all I have to say on this matter!


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