It’s Harder And Harder To Tell Which Scenes Are CGI

Eddie Prickett just showed his demo reel at AIE’s global alumni conference in Tuscany, and (I’m going to spoil it for you) it’s hard to believe that all of it is CGI. What’s even harder to believe is the parts that got cut from their project.

What most stuck out for me – obviously – is the Gravity content. It didn’t actually make it into the final cut. And if no one had told me it was computer animated, I wouldn’t have guessed.

After working on titles like Happy Feet 2, Cloudy With A Chance of Meatballs 2, and Gravity, Prickett says that you just have to get used to good work being cut. It’s just a part of the game. But it can still be hard to not take that personally — though the above is solid proof that even top quality work gets left on the cutting room floor.

“A good artist always puts themselves into their work,” says Prickett. “That’s how you make great content. If you’re just treating it like a job, and playing it safe so you won’t be heartbroken when something gets cut, you’ll just be making mediocre content. The heartbreak is a part of it.”


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