Techland just released an intense new trailer for Dying Light. The video shows off the open-world zombie game’s supremely bloody gameplay, along with some nimble parkour moves.
The premise of Dying Light is that unlike Dead Island, Techland’s previous open-world zombie-killing simulator, the new game’s world follows a standard day-and-night cycle.
The undead are already pretty creepy and difficult to kill during the daylight hours. But once the sun sets, things get really interesting. Monsters become stronger and more difficult to kill. Plus, there’s that whole being outside in the dark thing. That never seems to go well when there are zombies involved.
Thankfully, someone in this post-apocalyptic hellhole was smart enough to play some Titanfall before the dead started rising again. So when the going gets rough, you can get out of a tight scrape with this neat chain-jumping manoeuvre:
Or close in on a zombie with some wall-jumping:
And if all else fails, you can always lean on the reliable staples like guns and explosives:
Good luck mastering those parkour maneuvers, zombie-killer. Sounds like you’re gonna need ’em.
Techland also said that it will be bringing more information about Dying Light to E3 next week.
Comments
9 responses to “More Footage Of Parkour And Zombie-Killing In Dying Light”
this looks like so much fun, i love free roam games like this. i had a blast playing dead island riptide as the new aussie character using is running kick move. id love to try this one out.
Fantastic looking game , I hope they can bring it all together. I didn’t play dead island so this would be something different for me.
So is anything going to be shown for the first time at E3 this year, or…?
I don’t understand what benefit this is serving, to make these announcements and release trailers a week before the show, dulling any kind of wow-factor these games might have pulled off at the actual event.
This culture of over-marketing, over sharing, needs to stop. It should be obvious that over-saturation without delivery just leads to expectations that cannot be fulfilled. I went from being giddy over the Watch Dogs reveal trailer in 2012 to literally not even buying the game now, because i was so fed up with this dip-fed nonsense coming out each month with another delay to announce.
It’s six of one and half a dozen of the other.
Some people like yourself ask for less saturation and hype, while the others scream for more and fall to pieces when things go quiet.
It’s much easier to put the information out there for those that want it since those that don’t have the choice to not watch it.
Expectations are also 50/50. The companies drive up hype, but it’s us that bite. Fool me once shame on you, fool me twice shame on me.
I was able to enjoy Watch Dogs because I went in to it with realistic expectations from a studio who’s practices I am already familiar with.
And as for dying light, Techland has been very quiet lately and E3 hasn’t been about gamers for a long time. The floor is filled with investors, publishers and other developers. If anything Techland is marketing to them. Look at us, look at what we do and look at how the public loves it.
Yeah it’s crap, but expecting business and marketing to stop doing profitable things is unrealistic. Because it works.
Yeah I guess Watch Dogs being Ubisoft’s fastest selling IP isn’t due to them keeping their mouths shut about it.
I’ve just always believed less is more when it comes to this sort of stuff. All companies could certainly stand to at least announce these games 6 months later than they do. Come out of the gate with something mindblowing, not a Mortal Kombat X style pre-rendered nothing trailer that doesn’t illuminate anything.
That dude looks a hell of a lot like Francis from that screenshot.
The third gif shows the guy’s hand going through his own knee. Odd they’d put that in a trailer.
Has 4player co-op been confirmed for this yet?
Since the first trailer yeah. Splitscreen too
It sounds like the laughable voice acting and accents have made their return.
Please don’t suck…