Tell Us Dammit: What Do You Want From The Next Zelda?

When the new Zelda was announced at E3 it was hardly a surprise. What was surprising was how the game looked, and what Eiji Aonuma had to say about the game. It would be more open, it would hark back to the non-guided difficulty of the original. It got my imagination sparking. What do you want to see in the new Zelda?

Here’s something crazy: I still want to see dungeons. I like dungeons. I like the tight, design of the dungeons. I want to see dungeons of the quality seen in a Link Between Worlds, which was probably the best Zelda game of the last 10 years.

I want to see an increase in difficulty. For all its strengths, I died once in A Link Between Worlds. I realise I’m a Zelda veteran, but that’s too much. I should be dying at least once in boss battles. At least once. There should be a couple that frustrate me, particularly in the latter stages.

I want that promise of an open world to mean something. I don’t want a game that plays like Skyrim or Red Dead Redemption, I just want to explore a video game world that feels like a real place. Wind Waker had that feel, Skyward Sword didn’t even come close.

What do you guys want from the next Zelda?


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