The Amazing Story Of A Game That Took 13 Years To Make

Adam Butcher has spent half his life making a single game. Today, you can finally play it — and this is the inspiring story of why it took so long for Butcher to finish.

The game, which is called Tobias and the Dark Scepters, might not seem impressive when you play it — it's definitely a relic of the past. But honestly, that's beside the point. The uplifting thing here is about a young boy's dream, a dream that a man refused to give up on — no matter how much work it took, and no matter how much indie games were leaving him behind. It is a story of perseverance and dedication.

In a way, the tale of Tobias and the Dark Scepters is a cautionary tale: it outlines many of the things that can get out of hand during game development. But more than that, what I take away from it is the grand importance of pursuing the things you love.


The Game That Time Forgot [Adam Butcher]


    For crying out I feel bad for leaving my stupid game idea on ice.

    You forgot the important bit...

    I usually don't click on your articles, but this is actually pretty interesting, good job.

    Awesome, gonna check his game out for sure. Respect to people like Adam who are so passionate about making the perfect game.

    From that heading I thought it was about Duke Nukem.

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