This Realistic Space Station Blows Mass Effect’s Citadel Out Of The Water

Video games have done their fair share of building some incredible space stations — games like Dead Space, Halo, Vanquish, Mass Effect — but I don’t think I’ve seen anything that compares to this.

Bryan Versteeg from Spacehabs has attempted to use scientific principles in the creation of these incredible space station concepts and the final renders are pretty spectacular. Actually, it doesn’t look a million miles away from what was seen in Vanquish.

I want more of this kind of design in my video games. Here’s what Bryan had to say about the design.

The Kalpana One Space Settlement design is the result of research into the structures and shapes that large space settlements could eventually take. In the late 60s through the 80s some shapes were defined that became the de facto go to shapes for science fiction and future imaginings. Some of these shapes however had some structural problems and would have had stability issues when rotating while some shapes were not very efficient use of structural and shielding mass for the resulting habitable volume.

To find a shape that would create the most “one G” living space and habitable volume per shielding and structural mass, it was found that an elongated can shape would be very effective. Because of the dimensions of the design, it would take very little correction to prevent it from wobbling.

With a radius of 820 feet (250 meters) and a depth of 1066 feet (325 meters), it would spin at a rate of two revolutions per minute to give the feeling of one earth gravity on the level where everyone would live. This means that people could live long and healthy lives while their bones and muscles would develop as they would on earth. Since this habitat will be the permanent home of its residents, it is important that it has the luxuries and recreation that would keep people happy.

Although the physics of kicking or throwing a ball would be very different in this environment, the resulting variation on certain pastimes would undoubtedly be entertaining. You can see many variations of sports and activities in these concepts.


Bryan Versteeg is a Conceptual Design Artist who focuses on future technologies and space exploration. He has worked with many private space companies and publishers to illustrate the concepts that will be used to take humanity into space. Kalpana is just one of them.

You can follow this work in the Spacehabs site, Twitter and Facebook.


The Cheapest NBN 1000 Plans

Looking to bump up your internet connection and save a few bucks? Here are the cheapest plans available.

At Kotaku, we independently select and write about stuff we love and think you'll like too. We have affiliate and advertising partnerships, which means we may collect a share of sales or other compensation from the links on this page. BTW – prices are accurate and items in stock at the time of posting.

Comments


12 responses to “This Realistic Space Station Blows Mass Effect’s Citadel Out Of The Water”