Larian Studios' Divinity: Original Sin scratches a gaming itch that's often difficult to reach. A polished and deep Baldur's Gate-style RPG with co-op? Into which vessel should I deposit my hard-earned doubloons to acquire this scrumptious electronic morsel? Well, Steam's the place for your antiquated currency! The game's not only sitting in the digital distributor's #1 spot, it has over 160,000 sales to show for it.
Our impressions of Original Sin last week were overwhelmingly positive and this appears to be a sentiment shared by a great number of other gamers. Speaking with Eurogamer's Wesley Yin-Poole, Larian founder Swen Vincke said that while the company knew the game would do alright, it wasn't quite prepared for this level of success:
"It's definitely the fastest-selling game we've ever published. The last figures I saw we were at 160,000. For us that's pretty good. We're definitely going to break even and hopefully we'll make sufficient profit for our next game."
Yin-Poole estimates the game has brought in €3.19m -- $4.63m in Australian dollars -- for the developer.
As to why it's doing so well, Vincke credits Kickstarter, Steam Early Access and "word-of-mouth". Apparently Larian spent hardly anything on advertising and in terms of reviews, it really hasn't garnered a huge amount of interest just yet. Vincke also says the feedback it gathered during the Early Access period helped the studio create a game its audience really wanted to play:
"It's almost a co-development between us and them, because they pointed out things we were doing wrong, and encouraged us to expand on the areas we were doing right. As a result you get a group intelligence applied to a game. It's always much better than a single person."
It's nice to see a classically-moulded RPG from an indie sitting at the top of the Steam charts. Open-world survival games seem to dominate these days, so it's good to see things being mixed up.