How The Elder Scrolls Online Plans To Dole Out Justice To Its Players

During the “Future of Elder Scrolls Online” panel at Quakecon this weekend, Zenimax Online Studios explained how it plans on bringing wholesome thievery, mass murder and retribution to its massively multiplayer online world.

The lack of a justice system has been a point of contention among ESO players since the game launched, with some arguing that not being able to steal from or murder NPCs is too far removed from the traditional Elder Scrolls experience, while others contend that’s just the sort of differentiation the game needs to set it apart.

Judging by the video above, courtesy of Dulfy (via Polygon), Zenimax Online Studios considers killing them all and letting the players figure it out a viable solution.

Commit crimes in The Elder Scrolls Online and get caught, and you’ll need to pay a fine or run for your life. Should you manage to escape, you’ll be travelling with a bounty on your head — a bounty justice-minded players can collect.

This could be a clever solution, enabling crime while simultaneously keeping it in check. Conversely, it could be a nightmare, leading to bands of dark-minded players roaming the countryside, slaughtering any NPC in their path. The one sure thing is it will be fun to watch when it all goes down.

The folks over at Dulfy have compiled a massive list of the changes detailed during the Quakecon panel, with Zenimax addressing everything from facial animations to end game advancement in an attempt to make everyone happy all at once.

ESO Quakecon The Future of ESO Panel Notes [Dulfy]


  • Make an Elder Scrolls game like Skyrim, but with multiplayer, and almost everyone will be happy at once!

  • What if the NPC are quest critical NPCs? That could potentially ruin the game unless they are planning to keep key NPCs immortal while side quest NPCs killable but that still causes problem. IDK it is a bad permanent choice for a MMO.

  • Further evidence the game launched 6-12 months before it should have on the PC – especially with the utter lack of endgame at launch.

    But hey – at least Zenimax have had the game QA tested for them by subscription paying PC customers for their console launch where it should be less of a disaster.

    • Guessing you never played WoW at launch. Otherwise you could appreciate the great job ZeniMax did of the games launch and early months.

      • Yeah, WoW was a shambles on launch and has had to take damn near ten years of constant refinement to continue chugging along as the industry gold-standard juggernaut. And if you look at launches for bugs/server uptime, it’s very hard to beat WoW’s multi-month clusterfuck of ‘holy shit we expected 500-750k players, not 7 million’ unavailability and constant refunds.

        But other games that release today aren’t competing with WoW ten years ago. They’re competing with WoW today. People might be impressed if you can build a plane from scratch that looks like the Wright brothers’ model, but they’re not going to choose to fly on it.

        Any MMO that comes out today is competing with WoW of today, not WoW of ten years ago. It’d be almost suicidally stupid to think of getting away with anything else. While TESO’s bug-filled server-crashing mess of a launch was actually relatively smooth in MMO terms, the accusation of early launching because of missing features/endgame is pretty fair criticism.

  • this would also help have organized pvp 1on1 with guild mates comit a crime now you can fight your friends

  • I’m sure people have brought it up since the acquisition of Id by Zenimax, but is Quakecon still Quakecon if it’s now just platform for Zenimax to spruik their products? Seems like they’re milking all of the good faith out of the name while they still can.

  • They just need to make a totally god mode imba “Judge Dredd” type justice character who can take down swarms of “dark-minded” players with a single fireball to the face.

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