By my count (*checks watch*) this is about the 117th time I’ve posted screenshots for the upcoming Project Cars. Whatever. They keep looking this good, we’ll all keep on enjoying looking at them.
These pics in particular show off the game’s weather, which the devs describe as a “fully-dynamic weather engine include rain droplets, riplets and godrays, creating stunningly beautiful weather conditions.”
Can’t argue with that.
Comments
21 responses to “Stop Licking The Screen, Doofus, This Is A Screenshot”
looks very pretty. shame its a racing game :p
I don’t lick cars in real life….
Really? Why not?
Haven’t met the right car yet?
Haven’t ridden a motorcycle yet I take it.
http://youtu.be/4QBjj_Czs0A
You’re missing out…
Hell, I’ll play this game one handed if it looks this good when it comes out.
Still looks CG. Don’t know why though.
Probably still just a little too clean. Getting much closer though!
At least the awful aliasing of the last gen is gone.
I’d prefer my screen to not have strobe everywhere first and foremost. The wonderful particles and shadows can come after that.
Uhhhhhhh, this is primarily a PC game.
The last gen of console games meant that pretty much every pc game was a port and AA was often either poorly optimised, didn’t work properly, or simply had no option at all. We shouldn’t have to force basic features that have been around for a decade on a driver console.
I know what you mean, but there still wasn’t a whole lot of games that had no AA at all. But I do agree on shitty PC port with shitty graphics options.
I hate raindrops on the screen in video games. This game, Tomb Raider, BF. . . every damn game with rain the developers insist on putting raindrops on the screen.
When its raining I dont have raindrops on my eyes!
You are not telling me what to do!
Gonna lick this sh1t for real!
*giggles*
Looks ok.
However, just as graphics were making a big leap forward, players have shifted their focus to the hunt for gameplay, due to the growing pile of mediocrity coming out of the video game industry in that department over the last 4 years. Funny how that happens. This game will need to deliver on that front.
Speaking as a very early buyer, it really does deliver in the gameplay department. Great handling, decent selection of cars and tracks (although could use a few more GT3’s) and it’s just ao damned pretty.
*drool*
That atmospheric track shot is truly captivating.
…Then, two pictures later, it’s shattered by yet another stock-standard boring racing barrier. I don’t understand the obsession with these uber-realistic circuit racing games. The whole concept seems only one step above creating a photorealistic slot-car videogame (ie saddling a boundless medium to the limits of something that already exists in the real world). We already have photorealistic car racing, in real life!
I want to see the craft that went into that first track shot applied to something like Split/Second – something so mindlessly crazy that it couldn’t ever work in real life. Man, I wish there was a Split/Second 2…
This is why we can’t have nice things!
The really cool thing about the racing barriers is that they get damaged when you hit them!
*PC Screenshot