This Week In The Business: Creative Immaturity

This Week In The Business: Creative Immaturity

QUOTE | “The majority of what the other developers exhibited was bloody shooter software… I believe this is a revelation of creative immaturity on our part as creators in the video game industry.” — Shigeru Miyamoto, Nintendo’s legendary designer, speaking to Nintendo investors about how Nintendo can improve its position.

Elsewhere in the business of video games this past week …

QUOTE | “I do realise that some people are only interested in big-budget AAA games. I don’t really understand those people.” — Sony’s head of worldwide studios Shuhei Yoshida, wondering why some gamers haven’t tried or just don’t like indie games.

QUOTE | “The challenge sometimes is that the growth of gaming… there’s a core that doesn’t quite feel comfortable with that.” — EA’s COO Peter Moore, talking about how the game industry’s expanded customer base has led to some discontent.

STAT | 10-15 million — Number of units Destiny is projected to sell after launch, according to Cowen analyst Doug Creutz; the game is tracking better than any game has in the past four years.

QUOTE | “Where it hurts is when you feel like you’re forced, or you’re at a disadvantage or can’t do it unless you [pay money].” — Chris Early, VP of digital for Ubisoft, discussing how DLC can be regarded poorly by players.

QUOTE | “The key to this is: just start! Fire it up, play the games you love.” — Twitch COO Kevin Lin, discussing Twitch’s amazing growth to over one million channels, and how gamers can join in.

QUOTE | “My love is for games and game music, not the music by itself, so I feel a little split about the current state of music and games.” — Thatgamecompany’s Vincent Diamante, talking about the importance of sound design in games.

STAT | 105,000 — Number of development units sold so far of the Oculus Rift VR headset, according to Oculus VR; some 45,000 of those are the new DK2 set, which begins shipping 10,000 out this month.

QUOTE | “The amount of million dollar development budgets are very common now.” — Mobile game publisher Chillingo’s general manager Ed Rumley, talking about how both quality and development costs for mobile games have increased.

STAT | 70 per cent — Amount by which Sony has beaten Microsoft’s US TV ad spending for the newest generation of consoles, according to metrics firm iSpot; Sony spent $US59 million so far this year on TV spots compared to Microsoft’s $US34.7 million.

Image via Shutterstock


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