QUOTE | "The majority of what the other developers exhibited was bloody shooter software... I believe this is a revelation of creative immaturity on our part as creators in the video game industry." -- Shigeru Miyamoto, Nintendo's legendary designer, speaking to Nintendo investors about how Nintendo can improve its position.
Elsewhere in the business of video games this past week ...
QUOTE | "I do realise that some people are only interested in big-budget AAA games. I don't really understand those people." -- Sony's head of worldwide studios Shuhei Yoshida, wondering why some gamers haven't tried or just don't like indie games.
QUOTE | "The challenge sometimes is that the growth of gaming... there's a core that doesn't quite feel comfortable with that." -- EA's COO Peter Moore, talking about how the game industry's expanded customer base has led to some discontent.
STAT | 10-15 million -- Number of units Destiny is projected to sell after launch, according to Cowen analyst Doug Creutz; the game is tracking better than any game has in the past four years.
QUOTE | "Where it hurts is when you feel like you're forced, or you're at a disadvantage or can't do it unless you [pay money]." -- Chris Early, VP of digital for Ubisoft, discussing how DLC can be regarded poorly by players.
QUOTE | "The key to this is: just start! Fire it up, play the games you love." -- Twitch COO Kevin Lin, discussing Twitch's amazing growth to over one million channels, and how gamers can join in.
QUOTE | "My love is for games and game music, not the music by itself, so I feel a little split about the current state of music and games." -- Thatgamecompany's Vincent Diamante, talking about the importance of sound design in games.
STAT | 105,000 -- Number of development units sold so far of the Oculus Rift VR headset, according to Oculus VR; some 45,000 of those are the new DK2 set, which begins shipping 10,000 out this month.
QUOTE | "The amount of million dollar development budgets are very common now." -- Mobile game publisher Chillingo's general manager Ed Rumley, talking about how both quality and development costs for mobile games have increased.
STAT | 70 per cent -- Amount by which Sony has beaten Microsoft's US TV ad spending for the newest generation of consoles, according to metrics firm iSpot; Sony spent $US59 million so far this year on TV spots compared to Microsoft's $US34.7 million.