This Week In The Business: Destroyer Of Studios

This Week In The Business: Destroyer Of Studios

QUOTE | "The PC is decimating console, just through price. Free-to-play has killed a hundred AAA studios." -- Veteran Doom designer John Romero, on how the advance of free-to-play games has permanently changed the games business.

Elsewhere in the business of video games this past week ...

QUOTE | "We talk about monetisation ten times more than we talk about community and that is f**king backwards." -- Laralyn McWilliams, CCO at The Workshop, explaining why free-to-play games should be focused on the player experience.

QUOTE | "I went to E3 for the networking, but I see the entire thing as largely a waste of money. It's a model that's eventually going to die." -- Former Epic Games designer Cliff Bleszinski, talking about how the game industry has changed.

QUOTE | "Unfortunately, you can't necessarily feel super safe around even a signed contract or a signed gig." -- Choice Provisions co-founder Mike Roush, describing the deadly perils that await small game developers.

STAT | 12 per cent -- The amount that the console and PC game market segment will decline by 2019, from $US46.5 billion worldwide to $US41 billion, according to Juniper Research; despite that drop Juniper expects console and PC games combined will be still be more than half of all gaming revenues.

QUOTE | "If you're asking the question of 'I'm wondering whether I'm making my next game free-to-play' the answer is no. If you have to ask the question you are un-f**king-prepared." -- Morgan Jaffit, director of Defiant Development, advising developers to avoid free-to-play games unless they have plenty of experience.

STAT | 50 per cent -- Amount that interest in purchasing a Wii U rose after E3, according to a survey by IHS and Gamer Network; around one thousand core gamers were surveyed before and after the show, with Nintendo showing the biggest gain and the PS4 losing interest to its competitors.

QUOTE | "Maybe the old publishing model was just hard for me, because I'm someone who doesn't like to be told what to do." -- Double Fine's Tim Schafer, talking about why the company is starting a publishing service to help other developers."

QUOTE | "I kind of see it as being akin to when the stylus came out for the DS. It opened games up." -- Amazon Fire Phone developer HotGen's Darren Anderson, explaining why the Fire Phone's Dynamic Perspective feature is important for games.

QUOTE | "It was a strong start to the year for Electronic Arts." -- EA CEO Andrew Wilson, summing up the company's quarter ended June 30 that showed a profit instead of the loss shown last year due to strong sales of Titanfall.

image via Shutterstock


Comments

    "We talk about monetisation ten times more than we talk about community and that is f**king backwards."

    What is really backwards, is talking about monetisation and community, without even talking about videogames. You are referring to videogames are you? All I hear is Maadels and caantent...

    So many experts talking like they're seasoned developers... A lot of those type of "devs" take virtual to literally. Ya know, talk about videogames but never really make any...

    (bar Cliffy B and Tim Schafer of course)

      I suspect you may be confusing "gaming celebrity" with "dev". They're not the same.

      too*

        * Shadow Warrior 404

          Man that was a sad comeback, you are clearly not a very well educated person.

            You are clearly anal retentive. Who gives a toss?! There's no point in correcting grammar on the internet if your title is grammatically incorrect to begin with! Get it?

    The Destroyer Of Studios title should be given to EA, not free to play games.

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