QUOTE | "It will start to tail off because the people who play the games will recognise when they're about to be nickled and dimed, and stop playing them." -- MMO pioneer Richard Bartle, arguing that free-to-play games have a "half-life" and will soon start to fail.
Elsewhere in the business of video games this past week ...
QUOTE | "We look at [the free-to-play business model] as the future." -- Anil Dharni, COO of mobile game giant Gree, laying out all of the advantages the company sees with free-to-play games."
QUOTE | "I don't think we did a particularly good job marketing it or talking to fans about their expectations for what Dungeon Keeper was going to be or ultimately should be." -- EA Mobile head Frank Gibeau, just before suggesting EA "innovated too much" with the controversial free-to-play reboot.
QUOTE | "At the end of the day it's the content that sells. We need developers to start making games for it." -- Shuhei Yoshida, head of Sony Worldwide Studios, explaining why Project Morpheus VR is still far from a launch date.
STAT | 374 per cent -- Amount Ubisoft sales rose in the last quarter over the same quarter last year; that's due mostly to Watch Dogs, which has shipped eight million copies worldwide so far.
QUOTE | "With frequent updates; good and convenient services; that's how we fight piracy. I hope it works." -- Paradox CEO Fredrik Wester, talking about his company's alternative to using anti-consumer DRM.
QUOTE | "We used to launch 30 games on smartphones on tablets [annually]. This year we'll launch 12 to 14 games." -- Gameloft VP of publishing for the Americas Baudouin Corman, explaining how mobile games are requiring more time and resources to make.
QUOTE | "While the feedback is appreciated, certain ideas would require us to ask for extra budget." -- Megaman developer Keiji Inafune, talking about his Kickstarter-funded project Mighty No. 9 and why he can't implement all the feedback.
QUOTE | "We are fortunate to have Xbox in our family to go after this opportunity with unique and bold innovation." -- Microsoft's new CEO Satya Nadella, affirming Microsoft's commitment to the Xbox as a key element in the company's future.
QUOTE | "There is no reason why inclusivity should come at the expense of an amazing game experience." -- Blizzard CEO Mike Morhaime, responding to a fan letter criticising the company's stance on diversity in its games.
STAT | 84.9 per cent -- Percentage of the top 50 grossing apps on Apple and Android app stores worldwide that are games; of the 700 apps surveyed, just 50 companies were responsible for 81 per cent of them.
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