Here's The First Trailer For Assassin's Creed Rogue

Hope you like CGI! Straight outta Ubisoft's kitchen, here's the first trailer for Assassin's Creed Rogue, which is now officially official and will be out on November 11 for last-gen platforms.

Rogue, which leaked earlier today, was codenamed Comet earlier this year. It will be one of two Assassin's Creed games released this fall, and serve as a last-gen accompaniment to the current-gen game Unity.

As we reported in March, Assassin's Creed Rogue will star a Templar and let you sail along the coast of the Atlantic Ocean.

And here's a press release from Ubisoft:

SAN FRANCISCO — August 5, 2014 — Today, Ubisoft® announced that Assassin's Creed® Rogue, an exciting new instalment in the franchise currently in development for the Xbox 360 video game and entertainment system from Microsoft and the PlayStation®3 computer entertainment system, will be available November 11 in North America.

Assassin's Creed Rogue is being developed by Ubisoft Sofia, in collaboration with Ubisoft's Singapore, Montreal, Quebec, Chengdu, Milan and Bucharest studios. Set in the middle of the 18th century during the Seven Years War, Assassin's Creed Rogue gives players new locations across North America to explore, including the frozen North Atlantic, the Appalachian River Valley and New York. In Assassin's Creed Rogue, players experience the Assassin's Creed universe through the eyes of a Templar. As Shay Patrick Cormac, players suffer the brotherhood's betrayal and transform into an Assassin hunter.

The acclaimed naval components from previous Assassin's Creed games have been enhanced in Assassin's Creed Rogue. The game also gives players new weapons to use on both land and sea in pursuit of taking down the Assassins, including a new ship called the Morrigan.

Just to make things crystal clear:

Assassin's Creed Unity: October 28 for Xbox One, PS4, PC. Assassin's Creed Rogue: November 11 for Xbox 360, PS3.

Sorry, Wii U owners. At least we get Smash.


Comments

    The idea of being a Templar and maybe getting a good experience on the North American continent appeals to me. I never liked AC3 or the setting but it can be good.

    I do want an AC game set in the snowy areas of Russia like the comic was. That would be a cool (no pun) area and setting to be an Assassin in.

    Okay, this is something new. Making a game cross-platform across last gen and current gen (eg, AssCreed 4) is one thing, but making a completely different game for last gen and current gen is something else entirely.

    Why are they so afraid to just fully commit to current gen?

    Also, side note:

    let you sail along the coast of the Atlantic Ocean.

    Oceans don't have a coast. Continents have a coast.

      Wait what? Making an entire game exclusive for next gen is considered fearful of commitment?

      This is easily the more expensive option for Ubisoft to make. They are making an AC game that is exclusive to next-gen because they are wanting to implement features and visuals that only X1/PS4 and the PC can offer those developers for Unity.

      Of course, it would have been far cheaper in an attempt to downgrade Unity onto the 360/PS3 but from the sounds of it, it wouldn't have been technically possible so they are deciding to make another whole new game for the old generation.

      I don't see it as a fear of commitment to next gen. I see it as putting 80% of your chips into black (next-gen) and 20% into Red (last gen). Except i can easily see Rogue outselling Unity and in fact possibly subsidising Unity development considering all the backlash against it.

      Ubisoft are hoping that those that own next-gen will bite with a shiny assassin's creed, that those that only have a 360/PS3 will bite for their AC fix and the AC diehards (like me) will pick up both.

      Last edited 06/08/14 10:33 am

        You misunderstood me.

        What I'm questioning is why they are bothering to develop a completely different game on last gen AT ALL.

        While you can argue that last gen has a larger install base, this will be true for any console generation transition. The fact that new games are still being made for last gen this time around though is a unique situation. It sounds like they really won't want to let go of last gen, but then at the same time complain that current gen isn't selling well enough.

          I'd prefer this to what they did with Splintercell: Double Agent. Same title, two different games for old/next gen.

    I'm kinda upset that this wont becoming out on PC as I have no intrest at all in unity because its a step backwards as far I'm concerned when compared to Blackflag. I mean it actually really stupid of ubisoft to remove the sailing part that almost everyone enjoyed

      After really enjoying the sailing in ACIII and assuming Black Flag is going to feature much more of that (I haven't gotten around to playing it yet) I was concerned that Ubisoft's logic would be "we spent all this time and money making this naval combat stuff everyone loves, let's shoehorn it into every single game!".

      So while I think Unity might feel like it's missing something by not including the sailing, I'm glad they're not letting gameplay features completely dictate the future of the franchise.

        Agreed, I loved AC Black Flag to the point where I think I place it higher then my love for AC2. But Im also glad sailing isnt a point in Unity, I got into the series to dick around on rooftops and climb on everything.

        That said one day I'd like to see a return to the AC1 city system where you travel to and from different cities throughout instead of doing everything in 1 and moving on.

          AC2 had really good mission variety - but nothing has top the design of those cities from the first game

      im mad about it too i have every other game thus far on pc

      It'll come to PC eventually, just like AC Liberation did.

    I honestly don't understand. when I heard rumours of a last-gen AC game launching alongside Unity I assumed it would be a scaled-down port but tell the same story. Why would they launch two seperate games alongside each other that have different stories? Especially since they already released their last game across old and new gen?

    I can only assume Rogue will be a game to tide over the people still on last-gen hardware until they can buy a PS4/Xbone and play Unity, and there'll probably be a new-gen port at some point, but it bothers me that I might be missing some of the story if I don't play Rogue. I've already had to reconcile the fact that I've never played the various handheld iterations of the AC games.

    I'm going to hold off until I know if Rogue is supposed part of the primary "canon" or if it's a self-contained spinoff. :/

    Edit: Now that's I've re-read the synopsis this almost seems like a prequel to ACIII, which I just got done playing. I guess the Templar we'll play as will be the one responsible for Achilles being the only living assassin left in the American colonies by the time Connor starts his training in the 1760s.

    I remember Desmond discussing the seven years war with Shaun outside the animus in ACIII as well, though it was only briefly touched on.

    Last edited 06/08/14 10:54 am

    When will they listen to what the fans want and make an AC in Feudal Japan. Samurai vs Ninjas. Ship that in Ubi and stop being soft.

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