Relax, Steam’s Big Dinosaur Game Isn’t Dead

Relax, Steam’s Big Dinosaur Game Isn’t Dead

Last year, dinosaur survival game The Stomping Landmade $US114,060 on Kickstarter, and a few months ago it hit Steam Early Access. The developer claimed there’d be weekly updates, new features, and well, anything to round out a barebones experience. Then they disappeared. Until now.

In multiple places developer SuperCrit, headed up by Alex “Jig” Fundora, promised frequent updates once the project picked up Steam on Early Access. On the game’s Steam page, the first note reads: “It has had a year of progress and will continue to undergo production with frequent updates until the end of 2015.” Meanwhile on Twitter SuperCrit specifically mentioned weekly updates as a key part of the plan.

And yet, there’s been nary a meaningful peep since June. Buyers and backers are, understandably, rather upset.

More than a thousand have even signed a petition for refunds.

Officially, the story is that developer SuperCrit had to deal with some “personal issues” back in June (shortly after the launch of the Early Access version) but it’s now the beginning of August — quite a long time since they declared themselves “back and ready to stomp.”

Meanwhile SuperCrit’s website is busted and they let their contract with their community/public relations person expire way back in May. The contractor, Lee Fisk, continued helping out until July because he “wanted to see the game succeed,” but eventually got fed up and decided to stop with his stomping. He felt like he was “stringing the community along.”

Now for the good news. To hear main developer Alex “Jig” Fundora tell it, The Stomping Land has not been abandoned, left to rot like moldy bones miles below the earth’s surface. Right now he’s working on porting the whole game to a better engine, Unreal Engine 4, he told Kotaku.

“It has been quiet in The Stomping Land community but that is certainly not the case behind the scenes! The game is being moved to Unreal Engine 4 to take advantage of technical and creative opportunities, and while the game was so early in development, I didn’t want to keep working for years with a game engine (UDK) that had officially lost support by Epic.”

“The move has put a bit of more work on my plate, but the already discovered opportunities using UE4 are exciting, and I’m confident fans will be satisfied with the long-run decision.”

Excellent! So there you have it: The Stomping Land is still alive. It hasn’t been abandoned, as many gamers feared.

However, I found it odd that Jig specifically said the community has been “quiet” since countless Steam, Reddit, and Stomping Land forum posts have been saying (oftentimes VERY LOUDLY) the direct opposite for weeks, so I asked him about the complete lack of communication.

He hasn’t replied since. It’s been almost three days.

Now, longtime supporters say this isn’t entirely unusual for Jig. He disappeared a couple times before Stomping Land hit Steam Early Access, many claim. He was out of the gigantic, T-Rex-like public eye for more than a month. People who’ve worked with him on The Stomping Land (though not on the main dev team) contacted me to corroborate that information. This isn’t a cut-and-run, they said. It’s a communication breakdown. Given that Jig told me what he’s doing with the game right now, that is — assuming he’s telling the truth — likely the case this time too.

Relax, Steam’s Big Dinosaur Game Isn’t Dead

But that doesn’t change the fact that such a lengthy period of radio silence following promises of regular updates is an extremely poor way to handle, well, anything. It’s stirred the community into an enraged panic, and let’s not forget that many of these community members helped push the game way, way, way past a $US20,000 Kickstarter goal. Others went on good faith in making a Steam Early Access purchase, and why not? The page is littered with promising plans and, crucially, notes about “frequent updates” in order to realise them.

A lack of transparency seems to be the problem here. What’s going on? Why did they let go of Fisk? Are personal issues still getting in the way of development? Jig answered one of my questions, but so many of the community’s still remain unanswered.

It’s great that Jig is still plugging away on his prehistoric baby, but when a developer says they’re gonna do something and they have already accepted a hefty heap of money, it becomes a whole different ballgame. Silence has clearly eroded trust here, and when game makers are asking people to give them money before a game is done, trust is the currency they live and die by. Gamers don’t just pour money into this stuff, either. Passion is the other key ingredient, and it’s a volatile one indeed. Treat it carelessly and it will blow up in your face. Dedicated fans deserve better. Or at the very least, they deserve something for their troubles.

Relax, Steam’s Big Dinosaur Game Isn’t Dead

As in all cases concerning a lack of communication and transparency, I urge caution here — especially since money is on the line. Jig seems to still be working hard, but Stomping Land is very unfinished and such a big lapse in communication/updates — whether for a good cause or not — is cause for concern. If you’re interested in the game (dinosaur hunting/survival? rad! Patricia liked it a lot, too) then by all means watch and wait, but probably keep a cork in your piggy bank for now.

I’m still holding out hope that Jig will reply to me or finally re-open lines of communication with the community. I’ll update this post when/if that happens. Here’s hoping, and until then happy hunting.


  • Right now he’s working on porting the whole game to a better engine, Unreal Engine 4, he told Kotaku.
    once i read this line I thought this game will never be finished, the developers goal should be getting the game finished not looking at new engines to make the game look better which would then require more time to create all of the assets.

    • If I’m not mistaken, it is a far better choice to do this early on in development than later on where you pretty much come close to hitting the point of no return, and as this is an alpha game he has every right to do this. Simply needed more communication.

      DayZ did the same thing, went dead for a couple of months (mostly due to hiring / recruiting / training etc) but were changing over their plain old ArmA engine to the ‘Infusion’ engine (which is essentially an ArmA hybrid).

      • Not entirely true , they (dayz staff) never went “silent” for more than a week , there was just no major content in a month of two patches … Big difference here , this guy fundora doesn’t seem to care he couldn’t even jump on his twitter to send out a “sorry switching engines after clearing personal problems ” which would have went a Long way in fans/ buyers eyes .

    • Lol how are they suppose to make the game better if they don’t move to a new engine and anyone that has used or even looked into unreal 4 has seen how much easier it will be for them to code the game because of the blueprint system take a look at it if they get onto unreal 4 the game WILL be able to be updated weekly what used to take hours now takes mins to make or add in .

  • Hard to believe that the title of this article is ‘Relax, Steam’s Big Dinosaur Game Isn’t Dead’, when every thing in the article says the opposite.

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