Sudden death is always tense in Super Smash Bros. Everybody starts out with 300 per cent damage. Anything can happen. The slightest touch can send someone spinning into outer space. Or, a battle can drag on against the most insane odds to become a nail-biter to end all nail-biters.
YouTuber KeiTakumi just uploaded a video showing Fox and Falco locked in the most insane sudden death match from Super Smash Bros. Brawl that I’ve ever seen. Like, Dragon Ball Z-levels of insanity — hence the video’s “DBZ Type Shit” title. The footage is actually pulled from a tool-assisted video first uploaded way back in 2013, which I’ve put above for reference.
The two characters just keep pounding each other, snaking their way across every corner of the map and somehow managing to stay afloat thanks to the endless pummelling. The video is tool-assisted, unfortunately, so these two fighters didn’t pull off the superhuman levitation-type combat on their own. But still, it’s a real treat to watch this sort of frenetic energy unload for almost a minute straight.
The new Super Smash Bros. games really can’t come soon enough, can they?
Comments
12 responses to “Super Smash Bros. Match Reaches Dragon Ball Z-Level Insanity”
this is how all the dragonball z game should play
Holy fucking shit. that is insane… this is why i love watching people game for moments like that.
EDIT: awe… just read the tool assisted part. now I’m sad.
Can someone tell me what tool assist is/does?
Tool assisted means using an emulator and slowing the game down, frame by frame advancing and abusing in-game luck to hell and back (pokemon no hit run for example). Often videos like this involve tens if not hundreds of thousands of “rerecords” quick saves to get right. I still find TASes (tool assisted speedruns) impressive as hell because 1 person is controlling both players at the same time. Some of these videos take months or even years to perfect and sometimes there’s even videos of playing 4 games at once with the 1 control input
Basically tool-assisted means that the player is utilising various emulation techniques (such as slow motion, frame-by-frame advancing, and re-recording sections of gameplay) in order to give the best possible performance. It certainly has its merits, but it isn’t like this was two people just playing the game like anyone else would and being extremely awesome at it.
It also turns out that at least the Fox was modified to allow it to perform the way it did in the clip, so it’s not like someone could potentially do this in a regular version of Brawl if they were extremely talented.
ahhh I see that makes sense. Man that would have taken ages lol!
thanks for the explanation guys appreciate it
Now all it needs is destructible enviroments
This isn’t anything like DragonBall Z. They don’t spend any time standing still and powering up.
yeah also there wasnt nearly enough talking for at least 5-10 videos in advance
Give Falco and Fox Samus’s charge ball. Taunting can count as talking?
How would a Captain Falcon work like this?
Extreme slow motion Falcon Punch.
I love seeing what the TAS guys can pull off. It’s always interesting to see your favourite games completely broken down.