Community Review: FIFA 15

As someone who plays FIFA fairly regularly during its typical release date in September, then abandons it for the slew of big releases in October/November, I always find it hard to judge the changes made on a year to year basis — because by the time the new game comes out, I’ve usually forgotten what the previous game was like!

FIFA 14 — I can’t remember the details. I don’t remember how the passing felt, I don’t remember the dribbling, I don’t remember how good/bad the AI were at making runs/defending/whatever. I just can’t remember a thing. This makes judging FIFA 15 pretty tough.

I can only go on my gut instincts.

My feeling is that FIFA 15 might end up being one of the most accessible FIFA games in a while. My blurry memories of FIFA 13/14 were that passing was difficult, dribbling was a little frustrating and — in general — most games featuring non-expert FIFA players tended to result in 0-0 draws. It was tailored a little more to ‘realism’, whatever the hell that means.

FIFA 15, from what I’ve been hearing from actual FIFA experts has a few glaring flaws — in terms of the AI specifically. I sorta noticed this — particularly when I found it fairly easy to break through lines of defence in the final third. I found that in FIFA 15, the defenders weren’t really being aware and — crucially — a lobbed through ball seemed to beat the final four a little too easily.

But when playing a casual game with my family over the weekend — which tends to be the way I play FIFA almost exclusively — these didn’t necessarily feel like problems. If anything, our ability to score easily made for more fun, drama filled games. I suspect that might frustrate some of the hardcore FIFA players among you, but I tend to think that it makes a little more sense for a game like FIFA to err on the side of accessibility.

That’s my early, totally uninformed thoughts on FIFA 15 so far. How are you finding it? Let us know in the comments below.


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