You’ve probably noticed it called out in some Grand Theft Auto, Uncharted and BioShock games: those moments where the emotions being presented to you in cutscenes or dialogue don’t match up with what the player’s being told to do. And while that issue has been a point of contention for many years, I wasn’t ever expecting Saturday Night Live to do a sketch about it. Much less a hilarious one.
Ludonarrative dissonance is the fancy, occasionally derided term for the gap between a game’s emotional underpinnings and what the person playing it needs to do to progress. And that phrase never gets uttered in this SNL sketch from the Sept. 27 Chris Pratt episode. But it’s clearly what the bit is homing in on. I know this is old in terms of internet time, but I just saw it tonight and felt I had to share it in case anyone was in the same boat as me and hadn’t seen it.