"We've basically seen Metacritic all but become obsolete right now... We get obsessed with it...but it doesn't really matter, as far as the sales of the game." — Double Fine COO Justin Bailey, talking about what things have and have not influenced the sales of their games.
Elsewhere in the business of video games this past week ...
QUOTE | "It's harder to make games for casuals than for hardcore gamers." — Assassin's Creed Unity director Marc Albinet, explaining that casual games force devs to better understand their players.
QUOTE | "Sales have skyrocketed since the new price took effect on Nov. 2. Compared to the previous week, Xbox One sales in the US have more than tripled." — Yusuf Mehdi, Corporate Vice President of Marketing, Strategy and Business, Xbox, talking about the surge in sales Xbox One has seen since the bundles priced at $US349 were shipped.
STAT | 70 per cent — Amount that the combined first year total sales of PS4 and Xbox One are higher than combined first year total sales for Xbox 360 and PS3, according to NPD; overall retail sales were flat last month compared to 2013, because increased hardware sales offset the 28 per cent decline in software sales.
QUOTE | "Great games aren't commodity products that can be reliably manufactured from a recipe." — Riot Games CEO Brandon Beck, talking about why he thinks great people are the most important thing a great game company needs.
QUOTE | "The general environment has trained people to expect low prices for huge amounts of content or even apps for free." — Ustwo director Neil McFarland, talking about the wave of one star reviews the company got for releasing a paid expansion for their mobile game Monument Valley.
QUOTE | "It's no secret that games culture isn't the friendliest space to women." — Rebecca Cohen Palacios of the Pixelles Game Incubator, talking about why they are helping women and girls explore game development.
QUOTE | "The eShop is now one of Nintendo's top retailers. We sell as much software as some of the major chain stores through the eShop." — David Wharton, director of marketing and analytics for Nintendo, talking about the demand Nintendo sees for digital content.
STAT | 25 per cent — Number of Steam Early Access titles that have been released as a full, completed game so far; of the nine games released in March 2013, only three have been released as full games in the 18 months since then.
QUOTE | "If you look at the work we've been doing with Assassin's Creed, we're a partner who is now able to influence the vision of the entire game and franchise." — Hugues Ricour, Senior Producer for Ubisoft Singapore, talking about the importance of the little-known studio to Ubisoft as a whole.