This Week In The Business: The Conscience Of The Developer

This Week In The Business: The Conscience Of The Developer

“Only the developers’ conscience should define what type of game they want to make, and its level of cruelty, indecency and moral corruption.” — The Astronauts’ Adrian Chmielarz, talking along with other developers about whether there are lines that games shouldn’t cross.

Elsewhere in the business of video games this past week …

QUOTE | “It’s the software that matters. That’s it. There’s nothing else that’s going to convince you to play other than how good it is.” — Fireproof Games’ Barry Meade, talking about mobile game The Room‘s success and how they never spent a cent on PR or marketing.

QUOTE | “Making something personal as the intent of the creator is the ultimate journey through the glitter and doom of development.” — Media Molecule head Siobhan Reddy, talking about the game industry’s “strange and very transitional time.”

STAT | 3.3 million — Number of PS4s that Sony sold in the last quarter, pushing the Game Division revenues up 84 per cent; however, Sony lost $US1.22 billion overall (seven times more than last year) due mostly to its mobile unit.

STAT | 1.12 million — Number of Wii U consoles sold worldwide in the last quarter, according to Nintendo; the company turned a profit of $US131.5 million on $US1.6 billion in revenue, with revenue up 12.8 per cent over last year.

QUOTE | “Our industry seems to be afraid to really speak their mind. Scared blank cheque journalism appears to be the status quo.” — Asif Khan, new owner of Shacknews, talking about why he decided to buy the gaming website.

QUOTE | “We can communicate things that could never be communicated before.” — Vlambeer’s Rami Ismail, talking about why games are the most interesting medium of our time, and why confidence is critical to game design and marketing.

QUOTE | “This data suggests that, far from being a threat, the trend towards diversity is to the industry’s overall benefit.” — Analyst firm EEDAR’s Dr. Heather Nofziger, talking about research showing how the platform, not gender, drives gamer differences.

QUOTE | “With Oculus we’re making a long-term bet on the future of computing.” — Facebook CEO Mark Zuckerberg, explaining why the company is very excited about the prospects for the Oculus Rift.

STAT | 90.4 per cent — Amount Ubisoft’s digital revenues grew in the last quarter; the company’s revenues for the last two quarters were $US611.2 million, up over 65% from last year, with over nine million copies of Watch Dogs sold.

QUOTE | “We’re not trying to make it a success in any way. We’re not trying to make a game that will please our players.” — Pastagames designer Nadim Haddad, explaining why the company, which earns its money from contract programming, makes games as passion projects.

STAT | 90 per cent — Drop in Take-Two’s revenue ($US135.4 million) for last quarter compared to the previous year’s quarter when it launched Grand Theft Auto V ($US1.27 billion); the company raised its forecast for its full year to $US1.4 to $US1.5 billion in revenue.

image via Shutterstock


The Cheapest NBN 1000 Plans

Looking to bump up your internet connection and save a few bucks? Here are the cheapest plans available.

At Kotaku, we independently select and write about stuff we love and think you'll like too. We have affiliate and advertising partnerships, which means we may collect a share of sales or other compensation from the links on this page. BTW – prices are accurate and items in stock at the time of posting.

Comments