This Week In The Business: The Conscience Of The Developer

This Week In The Business: The Conscience Of The Developer

"Only the developers' conscience should define what type of game they want to make, and its level of cruelty, indecency and moral corruption." — The Astronauts' Adrian Chmielarz, talking along with other developers about whether there are lines that games shouldn't cross.

Elsewhere in the business of video games this past week ...

QUOTE | "It's the software that matters. That's it. There's nothing else that's going to convince you to play other than how good it is." — Fireproof Games' Barry Meade, talking about mobile game The Room's success and how they never spent a cent on PR or marketing.

QUOTE | "Making something personal as the intent of the creator is the ultimate journey through the glitter and doom of development." — Media Molecule head Siobhan Reddy, talking about the game industry's "strange and very transitional time."

STAT | 3.3 million — Number of PS4s that Sony sold in the last quarter, pushing the Game Division revenues up 84 per cent; however, Sony lost $US1.22 billion overall (seven times more than last year) due mostly to its mobile unit.

STAT | 1.12 million — Number of Wii U consoles sold worldwide in the last quarter, according to Nintendo; the company turned a profit of $US131.5 million on $US1.6 billion in revenue, with revenue up 12.8 per cent over last year.

QUOTE | "Our industry seems to be afraid to really speak their mind. Scared blank cheque journalism appears to be the status quo." — Asif Khan, new owner of Shacknews, talking about why he decided to buy the gaming website.

QUOTE | "We can communicate things that could never be communicated before." — Vlambeer's Rami Ismail, talking about why games are the most interesting medium of our time, and why confidence is critical to game design and marketing.

QUOTE | "This data suggests that, far from being a threat, the trend towards diversity is to the industry's overall benefit." — Analyst firm EEDAR's Dr. Heather Nofziger, talking about research showing how the platform, not gender, drives gamer differences.

QUOTE | "With Oculus we're making a long-term bet on the future of computing." — Facebook CEO Mark Zuckerberg, explaining why the company is very excited about the prospects for the Oculus Rift.

STAT | 90.4 per cent — Amount Ubisoft's digital revenues grew in the last quarter; the company's revenues for the last two quarters were $US611.2 million, up over 65% from last year, with over nine million copies of Watch Dogs sold.

QUOTE | "We're not trying to make it a success in any way. We're not trying to make a game that will please our players." — Pastagames designer Nadim Haddad, explaining why the company, which earns its money from contract programming, makes games as passion projects.

STAT | 90 per cent — Drop in Take-Two's revenue ($US135.4 million) for last quarter compared to the previous year's quarter when it launched Grand Theft Auto V ($US1.27 billion); the company raised its forecast for its full year to $US1.4 to $US1.5 billion in revenue.

image via Shutterstock


    There probably are lines that shouldn't be crossed. But they'd be the same lines for film. Erotic is fine. Erotic involving children is a red flag etc. But of course, because we're dealing with purely virtual, there will always be the argument that "no actual person is being harmed", which is also a fair point.

    Murder is fine. Murdering children is fine (though typically not as emphasised). Once that gif hits the Internet probably prepare for a massive backlash. Also have some history cards in your deck. You'll be called to defend the action.

    Pretty much, the line is [x] and [x] with children. One side is usually shrugged as niche and left alone. The other is a prime target for parents groups.

    It probably also has a lot of other factors to contribute. Where in the game is said line? If it's a cutscene, is it any worse than a film? If so, should you ban a game for a cutscene that wouldn't pass today's film standards? If it's a game play mechanic, that's a whole lot of new kettles (easy/hard, main/sub, must be included/could have gone without).

    Last edited 02/11/14 4:55 pm

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