When Games Workshop translates its products into computer game things, the results are always mixed. You can get awesome adaptations in the form of Dawn of War and the more recent Warhammer Quest, or the less enticing modern telling of Space Hulk (though you could argue that a straight-up conversion of the board game was always going to be lacklustre). Mordheim: City of the Damned, the latest in-production title from the famous miniatures brand is a bit different -- it's still Warhammer, but with turn-based tactics akin to XCOM or, well, Space Hulk.
Unfortunately, the website is somewhat barren and the clip above goes with style rather than substance, leaving one to wonder what the game is actually about. To the rescue is Rock, Paper, Shotgun's Adam Smith, who had a chance to check it out in detail in August.
According to Smith, players will have to choose one of four factions to make up their "warband", after which teams fight it out in turn-based combat using action points.
Between the killing, you can recruit new combatants, as well as increase their skills and equip them with better gear. In true Games Workshop style, a knocked-out unit has a chance of taking a more serious wound after mission completion, determined randomly. To keep things interesting, there are procedurally-generated levels, which you'll either love for the variety, or hate for the lack of creativity.
If you'd like to know more, head over to RPS and check out Smith's article. There's no release date from what I can tell and no word on platforms other than the PC.