Kotaku Awards 2014: Mobile Game Of The Year

Time to announce our mobile game of the year!

And the winners are…


Reader’s Choice


Hearthstone
With a massive 22% of the vote, Hearthstone is the reader’s choice. Overwhelmingly the Kotaku Reader’s Choice of the year.

Runner-Up


FTL
FTL managed to garner 14% of the vote. This is a terrible reminder that I have an unplayed copy of FTL in my Steam Library.

[Puts on cone of shame]


Editor’s Choice


Framed
If it’s good enough for Hideo Kojima, it’s good enough for me.

Framed is one of those great video games that seem to latch on organically to one specific platform. I can’t imagine Framed working on any other platform, how could it? Framed is game that couldn’t have existed without the iOS platform, and that’s what makes it so compelling and essential. It’s the kind of game that helps shape and define a platform — that’s how original it is. In short, we need more games like Framed and less games about birds doing stuff tangentially related to them being birds. Unless that game is Crossy Road, obviously.

Framed is a game that shifts your expectations of what a mobile game can or should be. Not just in terms of its concept, or its original mechanics, but in terms of its production values. This is a passion project where the passion has been correctly directed and applied. Framed is clever, Framed is original, Framed is properly unique but more importantly Framed is a game that actually delivers and executes on its promises.

Runner Up

Crossy Road
I can’t explain what is so sticky about this game, but I literally cannot stop playing it. I can’t.


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