This Year In The Business: The Best Quotes Of 2014

This Year In The Business: The Best Quotes Of 2014

QUOTE | "You ever feel like what we're doing is too much like pornography?" - Trip Hawkins, EA and Digital Chocolate founder, asking an odd question while talking about the difficulty of monetizing games.

Today we round up the best quotes in the business of video games from this past year ...

QUOTE | "I was so fed up of people telling us we should do free-to-fucking-play, in-app-fucking purchases, whatever the fuck that is, and that consoles were dead. So fuck all of those people and their fucking shitty stance." - Graeme Struthers of Devolver, talking about why he's happy to see next-gen consoles doing well.

QUOTE | "Nintendo continues to underperform even our very low expectations. However, it is more of a business failure than a product failure." - Analyst David Cole of DFC Intelligence, with other analysts, discussing what happened in 2013 and predicting what will happen in 2014.

QUOTE | "It's always struck me as a little odd how resentful players are in the F2P business model about paying a couple dollars when they don't think twice about paying $US50 for the same amount of fun or gameplay time." - Veteran designer Steve Meretzky, talking about the evolution of free-to-play games.

QUOTE | "This change will be enough to push the Xbox One installed base higher than PS4 in the U.S. and Canada in 2015." - IDC analyst Lewis Ward, commenting on Microsoft's decision to release a Kinect-less Xbox One for $US399.

QUOTE | "I'm sure that they're trying to stay away from controversy. I get it, but it still makes me sad." - Tina Gong, creator of HappyPlayTime, talking about Apple's rejection of the app featuring a vagina to educate young women about female masturbation.

QUOTE | "I think we are right at that tipping point where we have a lot of great content that is about to be released for [the Wii U] that's going to tempt gamers into buying the system." - Scott Moffitt, EVP of sales and marketing for Nintendo of America, talking about how the Wii U is about to have a 3DS-like turnaround.

QUOTE | "It will start to tail off because the people who play the games will recognise when they're about to be nickled and dimed, and stop playing them." - MMO pioneer Richard Bartle, arguing that free-to-play games have a "half-life" and will soon start to fail.

QUOTE | "The PC is decimating console, just through price. Free-to-play has killed a hundred AAA studios." - Veteran Doom designer John Romero, on how the advance of free-to-play games has permanently changed the games business.

QUOTE | "It's kind of a passive attitude they're taking, and to me it's kind of a pathetic thing." - Legendary Nintendo designer Shigeru Miyamoto, explaining why Nintendo isn't going to try to make games specifically for a casual audience like they used to on the Wii.

QUOTE | "There was a time when spines were pulled out of players, and we don't have to do that anymore." - Veteran designer Sid Meier, explaining why he thinks game designers should create a "positive climate."

QUOTE | "We've basically seen Metacritic all but become obsolete right now... We get obsessed with it...but it doesn't really matter, as far as the sales of the game." - Double Fine COO Justin Bailey, talking about what things have and have not influenced the sales of their games.

QUOTE | "In a way that we expected, we knew that we were going to have to change our plans from the moment the game went live." - Bungie COO Pete Parsons, talking about how they are hard at work modifying and extending Destiny.

QUOTE | "If these folks had their way, none of those people would be able to buy Grand Theft Auto." - Take-Two president Karl Slatoff reacting to Australian protestors who got GTA V pulled from some retailers; ultimately Slatoff believes "if you don't like it and it's offensive to you, then you don't buy it."

image via Shutterstock


Comments

    An interesting contrast the positive and negative quotes about F2P.

    “It’s always struck me as a little odd how resentful players are in the F2P business model about paying a couple dollars when they don’t think twice about paying $US50 for the same amount of fun or gameplay time.” – Veteran designer Steve Meretzky, talking about the evolution of free-to-play games.

    It's the same reason people are happy to pay up-front for amusement park tikets and ride all the rides for free instead of paying to ride each ride.

    Ask yourself, Steve... would you be OK with a $5 cinema ticket if you then had to stop and add more cinema-credit to your ticket to be allowed to stay in the theatre every half-hour? Why not? It's the same price at the end of the day, or cheaper if you decide that you aren't really into the movie and don't want to finish it... You'd think people would welcome this kind of thing! *eyeroll*

    Anyone who knows anything about F2P monetization, especially those actually IN the industry, know full well that the most common incentive to mid-game purchases is removing an annoyance. A lot of monetization professionals actually CALL IT the annoyance barrier.

    Imagine a restaurant that sells $1 meals, but you have to pay a couple bucks for the waiting to go away every time they stand behind you and starting flicking you in the ear. Yeah, if you can tolerate getting flicked in the ear you might get a cheap meal, but you'll probably find you have a better time if you pay a larger up-front sum to never get flicked in the fucking ear in the first place. Annoyances, once bypassed, are still annoyances. And if you DON'T offer the non-ear-flicking option up-front, and the ONLY way for people to pay it is to wait until they've been flicked in the ear for the first time? Yeah, people are going to get shirty about that method of dining monetization.

    Now, industry people know this, so he's basically just trying to justify a shitty monetization system and annoying people. Just listen to the father of MMO-player categorization, Richard Bartle, a few lines down:

    QUOTE | “It will start to tail off because the people who play the games will recognise when they’re about to be nickled and dimed, and stop playing them.” – MMO pioneer Richard Bartle, arguing that free-to-play games have a “half-life” and will soon start to fail.

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