And, strangely, that fills me with relief.
Normally I wouldn’t feel invested in the sales of any video game at all. But a game like Alien: Isolation? A game that took big risks with an established franchise? I have a vested interest in that game’s success because I want big budget games to be more interesting and take more risks. So I’m super happy that Alien: Isolation actually performed well.
Basically I want more developers to be as brave as Creative Assembly were.
“It has been fantastic to watch the reviews come in and read of the reactions of players, hidden in the bowels of Sevastopol Station, terrified to make the next move,” said Älien: Isolation’s Creative Lead, Alistair Hope. “We set out to make the Alien game we had always wanted to play and from these figures it seems we also succeeded in making the Alien game another million wanted to play. We hope many more gamers enjoy Alien: Isolation in 2015.”
Michael Doyle, vice president of interactive games for Twentieth Century Fox Consumer Products, said something quite interesting. He said: “the project represents a paradigm shift in what is possible in the arena of licensed games.”
That might seem like hyperbole, but I can’t remember the last time a licensed game was so adventurous in its design and — even better — actually succeeded. For that reason, I’m totally chuffed that Alien: Isolation was successful.
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22 responses to “Alien: Isolation Shifts Over A Million Copies. That’s A Good Thing.”
Meanwhile, Capcom and Square are going, “Whaaat? How can something under 6 million be successful!?”.
I haven’t played it (yet), but it seems like one of those titles that’s good enough that it will actively makes new fans of the source content.
I can’t think of a licensed game that managed that since Chronicle of Riddick: Escape from Butcher Bay, which was one of my favourite games on the original Xbox.
Great news!
I could not put it down over the Christmas holidays when I got it along with my shiny new PS4.
Game of 2014 for me by a long way.
I still can’t get over IGN giving this game a 5.9, the reviewer played the game on hard, and complained about dying too much…
its IGN what do you expect, though having said that i havent played the game because im not a fan of the “survival horror”
the other complaint he had was that it was ‘too long’, funnily enough a rebuttal article was published on Kotaku just today about that very topic…
I kind of thought it was too long but not agonizingly too long. It kind of felt like anything that could go wrong, did go wrong and you had to play through it all. Another button to reach or whatever.
Unlike something like Dead Space 2, at least it kept new weapons coming up.
I also thought it was too long.
It was a great game, I loved it, but it just dragged on for too long. It would have been a better game if they’d dropped the last one-third or so of it.
That can actually be said about an awful lot of games
They had a how many plot twists can we do competition.
Great news, now I just need to muster up the courage to finish it, my sister has watched most of my playthrough so far and she screams a lot (loud enough to drown out my screams so I can pretend I wasn’t scared :P).
Are you using the Kinect scream feature? 😛
Hell no, I would get nowhere.
Now they can concentrate on Total War : Warhammer
It is an overrated game, its not so great that can be a GOTY but a very very good surv/horror game.
The middle part just plagued the whole survival/horror feeling and made it a mediocre. But still it is far far better than The Evil Within.
Now, it gets a million sales, a very good news for its devs and may be they’ll for for the next installment.
Still sold slower than Colonial Marines. Sigh.
Well, it’s not like they were released at the same time.
One would imagine the slowness is quite attributable to the damage Gearbox did to the franchise. After that stinker dropped onto our collective plate, people would be very cautious to buy another Alien game any time soon.
And so Isolation sold slowly. But it sold, and I would guess because of word of mouth and all those Youtube lets play people showing how fun the game was.
Cool…..now make a good Predator game.
ahh aliens vs predator, what a game….. 6 people, total darkness playing alien tag on LSD…… what a night that was….
It would be a million and one if I wasn’t so chicken shit. I’ll admit that’s the only reason I will not pick this and Silent Hill up. Too. F’in. Scared.
That is good though. The game is so focused on being what it wants to be that it excels at a targeted audience rather than trying to be for everyone and getting nothing right like most games these days.
Still a crouching simulator.