Introduced last September, Nvidia's Maxwell-based GeForce GTX 970 and GTX 980 delivered twice the performance per watt of their Kepler equivalents on top of bringing support for Microsoft's upcoming DirectX 12 API as well as other new features such as Nvidia Voxel Global Illumination (VXGI), Multi-Frame sampled AA (MFAA), and Dynamic Super Resolution (DSR).
Despite being the series flagship, the GTX 980 is arguably the less interesting product. While it offers 23% more cores for a ~20% performance boost, the GTX 980 costs 70% more than the GTX 970. Along with providing a better value, the GTX 970 also outcompetes the Radeon R9 290X by offering better power consumption.
Those factors have made the GTX 970 an obvious pick for many, but at $US330 it's still somewhat expensive when most gamers spend $US200 or less on a GPU.
Nvidia knows this and usually offers a cost-effective way to enjoy high-end games with 'sweet spot GPUs' such as the GTX 460, 560, 660 and 760 -- the latter two being the most-used GeForce models on Steam.
Today's release, the GeForce GTX 960 will take over this so-called sweet spot and should appeal to gamers who are preparing for the impending wave of DirectX 12 titles on a budget. The straight value of cards in this category usually makes them a prime candidate for SLI setups and we've also published a separate review covering the performance of dual-GTX 960s.
Gainward GTX 960 Phantom
The Nvidia GM206 GPU used in the GTX 960 features all the key architectural innovations introduced in the GTX 980. Looking at the core we find 2.94 billion transistors or about 43% less than the GTX 980. There is exactly half as many CUDA cores, taking the number down to 1024.
Additionally there are half as many TAUs and ROPs with 64/32.
The base clock of 1127MHz matches the GTX 980 (1126MHz) while the maximum boost clock is slightly lower at 1228MHz. The same GDDR5 7GHz memory has been used, though the memory bus width has been reduced to 128-bit resulting in a bandwidth of 112GB/s, half that of the GTX 980.
Gainward has overclocked its GTX 960 Phantom, boosting the base clock to 1279MHz which results in a boost clock of 1342MHz, while the GDDR5 memory frequency has also been boosted to 1800MHz for a data rate of 7.2GHz.
Gainward's GTX 960 Phantom is armed with the third-generation Phantom cooler which boasts sturdier construction and better thermal performance while making less noise. It's unlike any triple-slot cooler we've encountered before, featuring four 8mm heatpipes that extract heat from the base and distribute it evenly throughout the heatsink.
Gainward claims that its Phantom cooler allows the GTX 960 to run 16 degrees cooler than the reference board.
The most unusual part of the cooler design is its fans -- their location, specifically. Fans are typically attached to the top side of the heatsink, but instead Gainward has embedded two quiet 80mm brushless PWM fans inside the heatsink. The fans are also removable, featuring a tool-less design. Similar to the way hot-swappable hard drive bays work, the fans slide out once a single thumb screw has been removed. No cables, no fuss.
The heatsink measures 210mm long (the PCB itself is just 170mm long), 65mm wide and just 15mm tall. It has a black fan shroud that forces the 80mm fans to draw air in through fins above them and push it over the card below them at the same time.
Apart from allowing the design of compact a PCB, another advantage to the GTX 960's low 120w TDP rating is that it requires just a single PCIe 6-pin power connector. Gainward hasn't upgraded its Phantom card with an 8-pin or a second 6-pin connector, as apparently the GTX 960 can achieve phenomenal overclocking results without any voltage increases -- something we will look into later.
Compared to the GTX 970 and GTX 980 cards we have seen, the I/O connectivity of the GTX 960 Phantom is pretty basic with just one standard DisplayPort output, a single HDMI 2.0 output and two Dual-Link DVI outputs.
Test System Specs
Although we collected the frame time data we didn't include it because it's becoming less important for single-GPU reviews. Our results showed the GeForce GTX 960 being in line with the Radeon R9 285, which is about what we would expect, so there isn't much to see here.
Frame time data will still be included in our CrossFireX and SLI reviews.
For this review we have tested at 1920x1200 and 2560x1600. We are yet to include 4K results or higher because there isn't a single-GPU solution available yet that can provide playable performance at this resolution.
All graphics cards have been tested with core and memory clock speeds set to the AMD and Nvidia specifications.
Test System Specs
- Intel Core i7-4770K (3.50GHz)
- x2 4GB Crucial DDR3-2400 (CAS 11-13-13-28)
- Asrock Z97 Extreme6 (Intel Z97)
- OCZ ZX Series (1250W)
- Samsung SSD 850 Pro 512GB (SATA 6Gb/s)
- Gigabyte Radeon HD 290X (4096MB)
- Gigabyte Radeon HD 290 (4096MB)
- HIS Radeon HD 280X (3072MB)
- Sapphire Radeon HD 285 (2048MB)
- HIS Radeon HD 280 (3072MB)
- HIS Radeon HD 265 (2048MB)
- HIS Radeon HD 7970 GHz (3072MB)
- Gigabyte GeForce GTX 980 (4096MB)
- Gigabyte GeForce GTX 970 (4096MB)
- Gainward GeForce GTX 960 (2048MB)
- Gigabyte GeForce GTX Titan (6144MB)
- Gigabyte GeForce GTX 780 Ti (3072MB)
- Gainward GeForce GTX 780 (3072MB)
- Gainward GeForce GTX 770 (2048MB)
- Gainward GeForce GTX 680 (2048MB)
- Microsoft Windows 8.1 Pro 64-bit
- Nvidia GeForce 347.25
- AMD Catalyst 14.12 Omega
Benchmarks: Crysis 3, BioShock
The GTX 960 matched the R9 285 at 1920x1200 though it was 13% slower at the higher 2560x1600 resolution. The GTX 960 was also 3% slower than the R9 280X, but 6% faster than the R9 280.
Disappointingly, the GTX 960 was 5% slower than the GTX 760 and 19% slower than the GTX 770. Compared to the GTX 970, the GTX 960 was 31% slower, which seems like a bit too much of a gap to us.
The GTX 960 struggled in BioShock Infinite. Despite managing to narrowly defeat the older GTX 760 by a mere 2% margin, it was 37% slower than the GTX 970. Worse still, the GTX 960 was 9% slower than the R9 285 and R9 280X, while it was just 3% faster than the R9 280.
Benchmarks: Metro Last Light, Tomb Raider
The Metro Redux results are very unusual as the GTX 960 was just 4% slower than the GTX 970 at 1920x1200, but 33% slower at 2560x1600. Moreover, it was 34% faster than the R9 285 at 1920x1200 but just 8% faster at 2560x1600.
The GTX 960 averaged 52fps at 1920x1200 -- 11% faster than the GTX 760 yet still 31% slower than the GTX 970. Compared to the R9 285, the GTX 960 was 21% faster, but 2% slower than the R9 280X.
Republished with permission from:
Steven Walton is a writer at TechSpot. TechSpot is a computer technology publication serving PC enthusiasts, gamers and IT pros since 1998.