We've seen charts, and galleries from the street, but it's only when you see the size of the game world in both GTA titles laid bare that you start to appreciate a few things you might have otherwise missed.
Like how small the modern Los Santos, which feels like an endless metropolis, really is. Or how GTAV's other towns, which feel tiny on the ground, are actually a decent size. Or, indeed, just how small the original San Andreas was, since it felt like it took an age to travel between the three cities.
All of which are a testament to how smart level design can trick your eyes (and your mind) into believing somewhere is nowhere near the size it actually is.