Revenue From Elite: Dangerous Exceeds Developer’s Best Case Scenario

Despite controversy over the dumping of the game’s offline mode — and the refunds that followed the decision — Elite: Dangerous, from the David Braben-led Frontier Developments, has done rather well on the revenue front and expects to do even better over the course of 2015, with sales continuing unabated and a Mac version in the works.

An announcement last week from the company outlines the success it’s enjoyed from the mostly trouble-free launch of Elite, with £14.1 million ($26.1 million) in cash from 300,000 units. Frontier actually had a couple of possible scenarios set out for sales, though it looks like they’re going to need to be revised:

Since late 2013 the Group has been using three scenarios to model performance of the game, created based on the growth of other non-subscription online games in their first three years, a “base” scenario, a “mid” scenario, and a “bull” scenario … In terms of revenue Elite: Dangerous is tracking above the “bull” scenario; and on units sold, between the “mid” and “bull” scenarios.

Here’s a snap of the chart:

The article also mentions “new platforms”, which suggests that OS X won’t be the last port-of-call for the game. Linux is the most likely destination after Apple’s operating system, though consoles are hardly out of the question.

A comment from Braben concludes the report, with the chief executive confident of the game’s future:

“In December the team did a great job in delivering the full public release of Elite: Dangerous and its supporting technology as planned, driving our transition to the next stage. We, as a Board, are hopeful that sales will continue to track well, leading to revenues doubling to approximately £19 million [$35.2 million] by the end of the current financial year.”

Frontier Dev PLC (FDEV) [FE Investigate, via IncGamers]


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